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Thread: The One Level 60 Guide - Updated for 2.3

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    Default The One Level 60 Guide - Updated for 2.3

    The One Level 60 Guide (PVE)


    Congratulations, If you’re reading this you’re level 60 or you’re not and you’ve clicked on the link saying ‘The One Level 60 guide’ in which case, go back to questing and come back here in a couple of hours.

    So to start off the guide, I’m just going to run you through the different types currency you will encounter throughout your ventures of endgame RIFT:Storm Legion and also give you a bit of advice on how to best spend them to get the most “bang for your buck” so to speak.



    End Game Currencies
    There are currently a total of 4 Unique Endgame Currencies; all are of which spent in Tempest Bay. If you are at the Portcullum and look east, to the left is a curved set of stairs, if you follow these stairs up and go through a small corridor this is where all the vendors for currencies and Hunt Rift are located. In context to this guide this will henceforth be referred to as the “vendor room.”


    [Empyrial Sourcestone]
    Earned by completing Carnage Quests, Instant Adventures, defeating rare and powerful enemies and Zone events located in Cape Jule, City Core, Ardent Domain, Eastern Holdings, Kingdom of Pelladane and Seratos

    Mostly useful pre-60 for upgradeable leveling gear and leveling Lesser Essences, available from Adventure Dealer and Lycini Planar Goods vendors respectively, they still have some uses at 60. Now bear in mind this gear is close to useless at 60. Gear from Questing in Morban and Kingward is much better than any of this, Although upon reaching 60 people will find themselves with possibly a few gear gaps to plug, which is the only real scenario when these become useful.

    Practically all the essences that you can buy from the stones are close to worthless. Green Essences acquired from Invasions and Rifts in level 57-60 Zones are much better.


    [Infinity Stone]
    Earned by completing end Game Carnage Quests, Instant Adventure, Hunt Rifts, Dailies in Ashora and Steppes of Infinity, defeating rare and powerful enemies and completing Zone events in Kingsward, Morban, Ashora, Steepes of Infinity and The Dendrome.

    This is the open world level 60 Currency that you will need a fair bit off throughout your level 60 adventures. There are 5 different Items that I would suggest you save up for and use these stones to buy which can all be bought in the
    • Vendor room:Synergy Crystals
    • Venerated Torvan Hunters Capes
    • Torvan Hunters Venerated Essences
    • Lyncini Venerated Essences
    • +50 Resistance Sigil Runes
    There is also a merchant that offers a complete starter level 60 gear set which is roughly equivalent to 59/60 Dungeon drops. Once fully upgraded is roughly equivalent to the Expert Dungeon drops. This gear is prohibitively expensive to first initially buy and then to upgrade and should only be used as “filler” gear if you just are not getting drops in normal dungeons and wish to get enough hit/focus to advance further to expert dungeons, otherwise the gear gets replaced rapidly and you essentially just end up wasting the stones.


    [Empyreal Slayer's Mark]
    Earned by completing a wide variety of instanced end game activities, there are both daily and weekly ways that you can earn these marks, they can be used to buy both expert and tier 1 raid gear, tier 1 raid gear is considerably more expensive however. First off I'll cover all the ways you can obtain these marks~

    Daily-
    • Random Daily Expert Dungeon = 400 Marks
    • Chronicle - Hive Kazz'gfuu completion = 100 Marks
    • Chronicle - Hive Kaaz'gfuu random bonus chest = Chance to drop 50-400 Marks
    • Chronicle - Infernal Dawn: Laethys completion = 100 Marks
    • Chronicle - Infernal Dawn: Laethys random bonus chest = Chance to drop 50-400 Marks
    • Chronicle - Infernal Dawn: Laethys rare spawn 'The Watcher' = Chance to drop 50-400 Marks
    • Chronicle - Infernal Dawn: Laethys - Maklamos hardmode = 50 Marks
    • Chronicle - Infernal Dawn: Laethys - Rusila Dreadblade hardmode = 50 Marks
    • Chronicle - Infernal Dawn: Laethys - Laethys hardmode = 50 Marks
    • Chronicle - Intrepid: Hammerknell completion = 100 marks
    • Chronicle - Intrepid: Hammerknell randomly marks are awarded on random boss and mob kills, the source of these seems extremley random and has yet to be clarified = Chance of 50-400 marks
    • Chronicle - Intrepid: Greenscalesblight completion = 100 marks
    • Chronicle - Intrepid: Greenscalesblight random marks are awarded on your first boss kill = chance of 50- 400 marks
    Weekly-
    • Endless Eclipse - 400 per boss x 5 = 2,000 Marks
    • Frozen Tempest - 400 per boss x 5 = 2,000 Marks
    • Triumph of the Dragon Queen - 400 per boss x 4 = 1,600 Marks

    With your all mighty knowledge and dashingly handsome looks Seatin, how would you suggest I spend my Empyreal Slayers Marks?

    What I'd recommend is if you are below 400 hit (The amount of hit needed to get into tier 1 raids), I'd suggest you initially spend them on blue expert gear that grants hit to bring you over that threshold, these are items such as:
    Gloves - +53 Hit
    Ranged Weapon - +53 Hit
    Weapon/Weapons - + 2x 53 Hit/1hand or 1x 106 hit/2handed

    Do NOT buy expert equivalent rings or a helmet, the rings and helmets from marks really do suck and you can purchase much better rings and helmets off the auction house, this is covered in more detail below.

    I have over 400 hit now, what should I spend my marks on?
    Once you have 400 hit, I'd strongly advise no longer buying or upgrading expert equivalent gear. Your statisically eligible for tier 1 raids and if you can find a semi-decent guild and get straight into them you will find that your gear will be replaced fairly swiftly with tier 1 raid drops, so I'd suggest going for the long haul and saving up for the tier 1 raid gear purchasble via Empyreal Slayers Marks.

    [Frozen Eclipse Stone]
    Earned usually by defeating raid level enemies, this is currency is currently used to buy some of the most powerful gear ingame which is currently the equivalent to tier 2 raid gear. Here is a list of the following places you can obtain it from:

    Daily-
    • Hive Kaaz’Gfuu: Queens Gambit + Infernal Dawn Laethys = A random chest occasionally spawns throughout the chronicle which has a chance to contain 25-100 of these Marks.
    • Infernal Dawn Laethys: The Watcher = This rare mob that has about a 20% chance to spawn also has a chance to drop 25-100 Marks
    • Random Daily Expert Dungeon = 50 Marks

    Weekly -
    • Triumph of the Dragon Queen (10 Man) = 25 Marks x 4 Bosses = 100 Marks
    • Frozen Tempest (20 Man) = 50 Marks x 4 Bosses and 1 Mini boss = 250 Marks
    • Endless Eclipse (20 Man) = 50 Marks x 5 Bosses and 1 Starter event = 300 Marks
    • Grim Awakening (10 Man) = 200 Marks for the first 2 bosses, 250 for the last 2 bosses = 900 Marks
    • Infinity Gate (20 Man) = 250 Marks x 3 bosses = 750 Marks
    • Planebreaker Bastion (20 Man) = 250 Marks x 5 bosses and 1 mini boss = 1,500 Marks

    The amount of Frozen Eclipse stones you gain can be increased from the following:
    • 5% From Cache Finder (Guild Perk)
    • 15% From Patron Status
    • 10% From Treasure Map (End of Yellow Tier Loyalty Perk)

    Gear that can be purchased from Frozen Eclipse Stones activates the third tier of synergy crystals, which have a 2,3 and 4 set bonus and in most cases provide a large boost to performance.

    So now I’ve given you a brief talk of the currencies you can obtain, I’m going to talk you through what activities have certain requirements and how you can advance onto the next tier of ‘difficulty’.


    What can I do?: The Progression Path

    WARNING: None of the following currency/notoriety rewards I’ve mentioned factor in any bonuses from:
    • Patron Status – Purchasable through the Trion site or the RIFT store (+15% to ALL Currency)
    • Cache Finder - Guild perk (+5% to ALL Currency)
    • Token/Exp/Notoriety Vials – Purchasable through cash shop, 40% ones granted daily via patron status (+20/40 or 80% To all currency apart from Frozen Eclipse Stones)
    • Treasure Map – End yellow tier loyalty perk (+10% to ALL currency)So be aware you will get more rewards if you have any of the aforementioned perks!

    Sidenote: This guide lists everything you can do. You do not necessarily have to do every aspect of the game to progress further

    0-300 Hit/Toughness

    Crafted Gear
    Provided you haven't developed an addiciton for Dimensions, you should have a nice lump of plat knocking about in your bags, Crafted gear is an insanely good option and a worthwhile investment which can give you a big boost to your hit rating, which makes getting to 300 hit very easy.

    A Helmet, Rings, Waist and a Weapon for all classes can be crafted at usually quite a cheap cost, although this depends on the server your on.

    It is advised that you check the Auction House for
    2x Rings = 53 Hit each
    1x Helmet = 53 Hit
    1x Weapon = 40/53 Hit for 1 hand, 80/106 hit for 2 handers

    The waist should be last on your priority list but still worth getting, as while it does not have any hit, it usually is a massive stat upgrade.

    This can quickly be the boost you need to get you into expert dungeons and daily raid rift groups.

    A Hero Rises - Solo Chronicle
    *Basic Rewards: Start Level 60 Gear, both 180x[Infinity Stone] or 100x[Empyreal Slayers Mark]
    As soon as you hit level 60 this is your first port of call for grabbing initial gear, a Hero Rises is a solo dungeon that can get you that little bit of extra gear you need to push you into both normals and experts, this dungeon usually takes anywhere from 10-30 minuites and does not present much of a challenge, this chronicle has a one day lockout, so be sure to priortize it on your list of things to do until you are ready for experts!

    Hive Kaaz'Gfuu: Queens Gambit - Duo Chronicle
    *Basic Rewards: Starter Level 60 Gear, both 180x[Infinity Stone] or 100x[Empyreal Slayers Mark] and occasionally a random chest that can drop 50-100x [Frozen Eclipse Stone]
    amongst other things.

    Although this chronicle is recommended for two players, it is easily soloable for fresh level 60 players, on the provision that you have viable specs for soloing content. If you don't then you have two choices, you can either check the class forums and get a viable spec or you can use level 60 chat to find a partner in crime to take down this chronicle. This chronicle should be run everyday as it is extremely rewarding. It can be a slight challenge initially as there are various mechanics on each boss that you may need to adjust to, for a full video guide for the chronicle ~ Click here!

    As mentioned in the title, occasionally a random chest spawns at various locations throughout the chronicle, it will has the chance to contain either 200-300x[Infinity Stone] or [Empyreal Slayers Mark] or on rare occasion 50-100x [Frozen Eclipse Stone] the sheer amount of currency that drops from this chest, makes it well worth doing everyday and also having a thorough scavenge around the Chronicle for the chest.


    Normal Dungeons – Rewards: Starter Level 60 Gear
    When you hit 60 there are 3 normal dungeon’s that give what can be defined as Starter Level 60 Gear:
    • Archive of Flesh
    • Tower of the Shattered
    • Empyrean Core
    These dungeons are the initial stepping stone into level 60 dungeon progression and although are not completely necessary in terms of gear progression to complete, they are an advised activity to do, to get you used to running dungeons in a group at max level.


    Instant Adventure – Rewards: [Infinity Stone]‘s
    Instant Adventure or IA as it is often known is basically a never-ending adventure that can be accessed by pressing ‘.’, There are currently 3 Different Zones which have IA featured in that reward Infinity Stones, These 3 zones are Steepes of Infinity, Ashora and The Dendrome.

    While it is not 100% clear which of these zones is the most rewarding, generally speaking the bigger you’re instant adventure group the more rewarding the Instant Adventure will be. Also initially it is probably best to do Instant Adventure in the zone you have completed the least carnages in.


    Zone Events – Basic Rewards: [Infinity Stone]
    At level 60 there are 5 Zones that you should keep your eye on for invasions:
    • Ashora
    • Dendrome
    • Kingsward
    • Morban
    • Steepes of Infinity
    There are a wide variety of different Invasions that can happen, each one has different contribution levels to claim the end reward, and the end reward from an Invasion when the Invasion is complete in any of these zones is the same and is as follows:

    300x[Infinity Stone] and 10x[Crystalized Insight]

    However, some specific zone events have several stages and objectives that must be completed, for example the Volan event and the Dendrome event the awakening rewards bonus Infinity stones for each phase of the event you complete upto I believe roughly an extra 600x[Infinity Stone] on top on the end bonus. There are also specific Zone events located in the Dendrome that fire off as a normal zone event would, you will notice as on the objective they have close ‘Hunt Rifts’, instead of normal rifts, if you partake in these, they will give you 3 tokens for 1,000 Torvan Hunters rep each!

    You can also mentor down to the appropriate level of any Zone Event and get [Infinity Stone]'s for completing it, usually the reward for doing a mentored down Zone Event is about half that of a level 60 Zone Event.


    Hunt RIFTS – Basic Rewards: [Empyrial Sourcestone]
    Currently there are 18 Hunt RIFTS required to do in order to move on and unlock the the Great Hunt RIFTS. Hunt RIFTS occasionally open in the world by themselves, though are normally opened with a Lure bought in the “vendor room” in Tempest Bay. Some of the Lures require Torvan Hunters Notoriety to purchase. Hunt Rifts are fairly easy to solo, though they scale with the number of players present and it is generally worthwhile to run in a larger group. The more people, the more invasions, the more rewards. Hunt RIFTS that are opened in Steepes of Infinity and Ashora have a moderate chance to grant 30-60x [Infinity Stone]

    All 18 of the Hunt RIFTs, have a fairly similar structure of 5 phases-
    1. Build the Conduit
    2. Defend the Conduit for 2 minutes
    3. Kill the 2 additional enemies and then lower the boss to 50%
    4. Prevent Invasions from spawning a foothold in the middle of the RIFT for 2 minutes
    5. Defeat all additional enemies that spawn and then defeat the boss
    If you chose to ignore additional enemies when the boss spawns, the boss puts up a shield reducing damage taken by 10% for each enemy active; the mechanics vary from boss to boss so it is adviseable to kill the additional enemies in all scenario’s as most bosses heal or shield even further, meaning that its much easier to quickly burst down any adds that are up. You must fully complete each hunt RIFT to get the achievement, once you have all 18 Achievements; the first tier of Great Hunt RIFTS is unlocked.


    Great Hunt RIFTS : [Infinity Stone] and Torvan Hunters Rep
    There are 5 Ranks to Great Hunts. You must complete each of the Hunt Rifts to get an achievement allowing you to purchase Great Hunt Rift lures. You can still participate and gain achievements for Great Hunts if someone else opens them.

    Rank I – Designed for 2 players minimum, but will scale.

    3 Phases-
    1. Build 1 Conduit
    2. Defend the Tower from planar invaders
    3. Defeat the boss
    Around the edge of these RIFT’s are turrets, you can power these up to make the Invasions harder, during the boss phase you need to power up the cannons and drag the boss to them to remove the stacking shield that the boss puts up

    Rank II and III – Designed for 2 Players minimum, but will scale.

    3 Phases-
    1. Build 3 Conduits
    2. Ensure at least one of the towers survives
    3. Defeat the boss
    Again around the edge of these RIFT’s are turrets, you can power these up to make the Invasions harder, during the boss phase you need to power up the cannons and drag the boss to them to remove the stacking shield that the boss puts up.

    Rank IV and V - Designed for 5 or more players, but will scale.

    3 Phases-
    1. 1.Build 3 Conduits
    2. 2.Ensure all three of the Conduits survive
    3. 3.Defeat the boss, while addition invasions spawn
    As a sidenote during the third phase while additional invasions spawn, the turrets tend to favour those mobs of the boss, meaning that the shield does not get purged as quickly and damage can't be done to the boss, so it's best to try and get the invasions down as fast as possible.

    Strongholds
    These are located in the Dendrome, their are two types of strongholds ‘Group’ and ‘Raid’, Group strongholds are intended for 2+ players and scale upwards, raid Strongholds are intended for 10+ players. Raid strongholds give three times the rewards of group strongholds in regards to the reputation and [Infinity Stone]‘s granted.

    You can tell the difference by level of them on the Mini-map, group strongholds will be marked level 60 and raid strongholds will be marked level 62. You can also tell the difference when you are infront of them as raid strongholds when you first encounter them will have lots of defense orbs where as group strongholds will just be a shielded foothold.My personal recommendation would be to only bother will doing raid strongholds when there is a large group of people doing them in your server.

    Cairns
    There are a total of 28 Cairns located throughout Dusken and Brevane, Cairns are commonly located in high and sometimes hard to reach places, cairns can offer quite a nice chunk of plat and also sometimes a class appropriate epic item.

    Here are two maps for Cairn locations for both Dusken and Brevane:
    Dusken
    Brevane

    Puzzles
    There are a total of 7 puzzles in Storm Legion, while they do not provide any gear of statistical value, they do provide a lot of enjoyment for people who enjoy a mental challenge as well as a large variety of cosmetic items and rewards, more information on puzzles can be found on ~ http://www.riftscene.com/guides/puzzles/

    Reputation/Notoriety Enchantments and Rewards

    Eternal City Survivors
    There are 2 Quartermasters that have identical stock. One in the Ursin Grove Bunker and the other in Southwall Bunker, both in Eastern Holdings, runes are also accessible via shop interface under Equipment -> Runes.

    Notoriety gained by doing:
    • Story quests and carnages in Eastern Holdings, Argent Domain and Kingsward
    • Occasional crafting dailys in Tempest Bay
    • Drinking Daily inside Eastern Holdings
    • Fishing turn ins in Cape Jule
    • Eastern Holdings IA
    • Mark of Notoriety Turn in
    • Tokens from both Chronicle quests
    Rewards:
    Neck Runes -
    Honored: +18 Primary Stat/+10 Endurance
    Revered: +35 Primary Stat/+19 Endurance

    Caretakers of Necropolis
    Quartermaster is located in Necropolis, South-west of Porticulum. Runes also accessible via shop interface under Equipment -> Runes

    Notoriety gained by doing:
    • Story quests and carnages in Seratos, Morban and Steppes of Infinity
    • Several Dailies located in Steppes of Infinity near Zerzala Porticulum.
    • Onslaughts in Seratos, Morban and Steppes of Infinity
    • Steppes of Infinity, Morban or Seratos IA
    • Tokens from both Chronicle quests
    • Mark of Notoriety turn in
    • Occasional crafting dailys in Tempest Bay
    Rewards:
    Belt Runes -
    Honored: +18 Primary Stat/+10 Endurance
    Revered: +35 Primary Stat/+19 Endurance

    Qaijiri
    Quartermaster is in Nurjak Vostra, south of Port, Runes are also accessible via shop interface under Equipment -> Runes

    Notoriety Gained by doing:
    • Story quest and carnages in Ashora
    • Dailies in Nurjak Vostra camp area
    • Ashora IA
    • Notoriety Tokens from both Chronicle quests
    • Mark of Notoriety turn in
    • Occasional crafting dailys in Tempest Bay
    • Ashora onslaughts
    Rewards:
    Cape Runes -
    Honored: +18 Primary Stat/+10 Endurance
    Revered: +35 Primary Stat/+19 Endurance

    Torvan Hunters
    Quartermaster in “vendor room” in Tempest Bay, essences and cloaks also accessible via shop interface under Equipment -> essences for the essences and Accessories for the cloaks.

    Notoriety gained by doing:
    • Hunt Rifts/Great Hunt rifts
    • Daily Hunt/Great rift quests
    • Daily Raid RIFT quest
    • Strongholds
    • Daily Stronghold quest
    • Torvan Hunters quest Line
    • Mark of Notoriety turn in
    • Dendrome Hunt Zone Events
    Rewards:
    Venerated - Best in Slot Capes
    Venerated - Best in Slot Greater and Lesser Essences

    There is pretty much no point buying any of the Glorified Essences from Torvan Hunters rep, they are very expensive, you might as well save up, bite the bullet and continue your quest to Venerated

    The Lycini
    Quartermaster in “vendor room” in Tempest Bay. Also runes are also accessible via shop interface under Equipment -> Essences.

    Notoriety gained by doing:
    • Onslaughts
    • Rifts
    • Invasions
    • Dendrome weekly raid quests
    • Mark of Notoriety Turn in
    Rewards:
    Decorated: Sigil Machine Resistance Runes
    Venerated: Best in Slot Lesser Essences

    There is pretty much no point buying any of the Glorified Essences from Lycini rep, they are very expensive, you might as well save up, bite the bullet and continue your quest to Venerated

    The Achayti
    Quartermasters in various camps throughout the dendrome, also accessible via shop interface under Equipment -> Runes

    Notoriety gained by doing:
    • Killing Architects in Northern Ashora
    • Quests at the Achayti camp in North-eastern Dendrome
    • Notoriety Tokens from both Chronicle quests
    Rewards:
    Ring Enchants-
    Honored - +9 Primary Stat/+5 Endurance
    Revered - +18 Primary Stat/+10 Endurance

    Hailol
    Quartermaster in Hailol, also accessible via shop interface under Equipment -> Runes

    Notoriety gained by doing:
    • Hailol Footholds
    • Hailol Daily Quests
    • Story Quest in Dendrome
    • Notoriety Tokens from both Chronicle quests
    Rewards:
    Seal Enchants
    Honored - +35 Spellpower,+35 Attackpower or +15 Endurance
    Revered - +45 Spellpower +45 Attackpower or +25 Endurance

    Empyreal Alliance
    Vendor at Solstice Tower, also accessible via shop interface under Equipment -> Runes

    Notoriety gained by:
    • Powering up Stronghold platforms
    • Dendrome Onslaughts
    • Notoriety Tokens from both Chronicle quests
    Rewards:
    Trinket Enchant:
    Honored - +18 Primary Stat/+10 Endurance
    Revered - +35 Primary Stat/+20 Endurance

    300-400 Hit/Toughness

    *keep in mind hard-cap is 320 Hit

    Expert Dungeons
    Once you hit 300 Hit/Toughness, you are statistically ready to start venturing into experts, however to make your time in experts considerably more pleasant and enjoyable it is suggested you are playing a ‘viable spec’
    • For dps this means being able to pull at least 7k/8k on a dummy
    • For healers you want to be sure you can keep both the tank and the group up, If your a cleric you will usually want to start off with a 61 Sentinel spec and if you are a mage 61 Chloromancer.
    • For tanks you want to aim for at least 40k health and be confident you have the ability to hold agro against strong dps

    I’m not going to go into specifics but if you want further advice on your class, check the class forums, there are plenty of amazingly written guides and basement dwellers willing to help you out: Click here to be magically transported to the class forums

    At first they will seem like a bit of a slap in the face in comparison to normal dungeons, on Initially entering the dungeons it is probably advisable to run with 1 healer and a support class. When your more confident with the fights you can narrow it down to 1 healer. All fights in expert dungeons are do-able with 1 healer, although in some encounters it can be extremley challenging, requiring well timed dispells and cooldowns. For more detailed guides for Expert dungeons check out ~ www.riftscene.com

    This is Qube’s website which contains tactics for all expert dungeons, Otherwise you can do it the old fashioned way and go in blind, whatever suits your playstyle!

    Daily Raid RIFTS
    The difficulty for raid rifts is intended for a group of 10 people, however its much easier if you bring a full 20. On there own Raid RIFT lures are fairly expensive, costing 900 x [Infinity Stone] and 60k Planarite per lure, so in my honest opinion they are only worth doing if its alongside the daily raid rift quests which offer 300 x [Infinity Stone]. The Raid RIFTS themselves mostly drop planar essences that are BIS. Since the lures are so expensive I would suggest one of two things:
    1. If your part of a guild that is willing to rotate who buys the lure on a daily basis, then setup a rotation of who is going to buy the lures and then everybody can roll for the essences.
    2. This one will more commonly be used in PUG groups throughout to evolvement of Storm Legion, which is whoever buys the Lure, gets the priority of the essences. This allows people who spend large amounts of currency buying the Lures to get rewarded for it and also if you want to tag along and get your daily stones + a couple of bonus stones, It won’t cost you anything but time.

    Dendrome Open World Raid Bosses (Akhane, Senbora and Kaaz’ra)
    In the dendrome are 3 open world raid bosses, the hit requirement for these bosses is actually 500, but with the weekly quests you get an item which you need to use once every 15 minutes which gives you a bonus 200 hit to each of these bosses. Each one has a weekly quest associated with it that resets Wednesday, the weekly quest for each one of these bosses is where the main rewards from doing these bosses come from which are:

    450 x [Infinity Stone]
    And a [Dendrome Raiders Cache]
    Which contains 300-400 x [Frozen Eclipse Stone] and a very small chance to drop a T1.5 raid level epic item.

    Killing a boss on its own gives 120x [Infinity Stone]

    Depending on the players you have present they can sometimes be quite the challenge, the hardest of the raid bosses without a doubt in Kaaz’ra, who is located in the Architects hive, Akhane and Senbora are both fairly straightforward and it is not to often you find groups wiping to them. Unless you are in one of the top raiding guilds and have an elite 20 man team, it is likely you will need to assemble or join a group of 40-80 random players.

    400-500 Hit/Toughness
    *keep in mind hard-cap is 420 Hit

    Triumph of the Dragon Queen (10 Man)
    Located in Kingsward this is the entry level 10 man into Storm Legion raiding and pretty much regardless of where your coming from the best raid to start off with, all bosses located in this instance have a fairly straightforward mechanics. The instance is a moderate challenge and sometimes run with pick up groups. The best advice is if you are doing it for the first time, to do this with a group of friends and/or your guild

    Frozen Tempest (20 Man)
    Located in Stormhold in Morban this is the entry level 20 man into Storm Legion raiding, almost a full set of expert gear is required for the initial entry into this dungeon, the first boss poses a tough dps and healing check so you must have in your raid at absolute minimum 145k raidwide dps, this pretty much relies on all dps pulling around 10k dps and support classes pulling 3-6k dps.

    Endless Eclipse (20 Man)
    Located in the Shapers Citadel in the north-east of morban, this is also one of the entry level 20 man raids into Storm Legion, this is a death themed raid that contains some of Regulos most powerful lieutenants and the final encounter is big-daddy Regulos himself located in the plain of death, more information and guides for Endless Eclipse can be found under the raid guides section of www.riftscene.com


    500+ Hit/Toughness

    *keep in mind hard-cap is 520 Hit


    Grim Awakening (10 Man)
    Located in Kingsward this is currently the hardest raid curently ingame by quite a large margin, This raid has a total of 4 bosses. The first 2 bosses are fairly straightforward and are quite easily defeatable by a group of characters who just have reached 500 hit. The last 2 bosses however are extremley challenging and require everyone to be at the top on their game. Although the increased challenge does infact reap the best rewards, as this instance drops most of the current Best in Slot gear in the game, For further tactics and explinations of these fights, check out the raid guides section on www.riftscene.com


    Credit to:
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    Last edited by Seatin; 12-06-2013 at 04:28 AM.
    #1 Hardcore Casual - Seatin - RIFT Livestreamer/YouTuber. Check out: www.twitch.tv/seatinmanoflegends and www.youtube.com/seatinmanoflegends

    Founder of www.manoflegends.com - The ultimate education resource for RIFT

  2. #2
    Soulwalker Benface's Avatar
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    Thank you so much for posting this breakdown of everything.

    Just from a quick skim read at work I can tell it's going to help me a lot as I just hit 60 a few days ago.





    Plus, my head read it in the voice of Maurice Moss

  3. #3
    Soulwalker
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    Wow! Your finger tips must be frying!

    Thanks for posting this, I shall certainly bookmark this for a later date!

  4. #4
    Rift Disciple llortmurof's Avatar
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    Quote Originally Posted by Seatin View Post
    The One Level 60 Guide (PVE)




    [Infinity Stone]
    Earned by completing end Game Carnage Quests, Instant Adventure, Hunt Rifts, Dailies in Ashora and Steppes of Infinity, defeating rare and powerful enemies and completing Zone events in Kingsward, Morban, Ashora and Steepes of Infinity.

    And Dendrome

    This is the open world level 60 Currency that you will need a fair bit off throughout your level 60 adventures. There are 5 different Items that I would suggest you save up for and use these stones to buy which can all be bought in the
    • Vendor room:Synergy Crystals
    • Venerated Torvan Hunters Capes
    • Torvan Hunters Venerated Essences
    • Lyncini Venerated Essences
    • +50 Resistance Sigil Runes
    There is also a merchant that offers a complete starter level 60 gear set which is roughly equivalent to 59/60 Dungeon drops. Once fully upgraded is roughly equivalent to the Expert Dungeon drops. This gear is prohibitively expensive to first initially buy and then to upgrade and should only be used as “filler” gear if you just are not getting drops in normal dungeons and wish to get enough hit/focus to advance further to expert dungeons, otherwise the gear gets replaced rapidly and you essentially just end up wasting the stones.

    FIXT

    /10chars

  5. #5
    Soulwalker
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    Yup great post.. TY

  6. #6
    Ascendant July13th's Avatar
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    Very Helpful post. My vote for Sticky.

  7. #7
    Soulwalker
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    Yes. Please sticky!! Excellent guide. I will continue bumping until it is.
    Bump

  8. #8
    Telaran
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    Agreed - excellent guide that totally needs a sticky - MUST-READ for all new and returning players and approaching 60s.
    Cenkala level 60 - Defiant Warrior - Wolfsbane
    Cenyala level 60 - Guardian Cleric - Wolfsbane
    Cenyana level 60 - Guardian Rogue - Wofsbane
    Centuriana level 60 - Defiant Mage - Wolfsbane

  9. #9
    RIFT Fan Site Operator Seatin's Avatar
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    Quote Originally Posted by llortmurof View Post
    FIXT

    /10chars
    I knew I would of made a few mistakes! Need to bribe Elrar for editing privileges
    #1 Hardcore Casual - Seatin - RIFT Livestreamer/YouTuber. Check out: www.twitch.tv/seatinmanoflegends and www.youtube.com/seatinmanoflegends

    Founder of www.manoflegends.com - The ultimate education resource for RIFT

  10. #10
    Soulwalker
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    nice guide

  11. #11
    Rift Master Krumelur's Avatar
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    Quote Originally Posted by Seatin View Post
    I knew I would of made a few mistakes! Need to bribe Elrar for editing privileges
    Also, you wrote that I would be magically transported to the class forums... but I was lied to.

    (read: you forgot to link it!)

    That said, awesome work mate! I'd kiss you! :P *kisses*

  12. #12
    RIFT Fan Site Operator Seatin's Avatar
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    Quote Originally Posted by Krumelur View Post
    Also, you wrote that I would be magically transported to the class forums... but I was lied to.

    (read: you forgot to link it!)

    That said, awesome work mate! I'd kiss you! :P *kisses*
    Why thank you for pointing that out my friend!

    Formatting this all for the RIFT forums was pretty tough, with everything I've changed to the format the OP just looked like a giant wall of code. I'll hopefully get that amended soon!
    #1 Hardcore Casual - Seatin - RIFT Livestreamer/YouTuber. Check out: www.twitch.tv/seatinmanoflegends and www.youtube.com/seatinmanoflegends

    Founder of www.manoflegends.com - The ultimate education resource for RIFT

  13. #13
    RIFT Fan Site Operator Seatin's Avatar
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    Finally got editing rights! Getting to work on ammending a few errors!
    #1 Hardcore Casual - Seatin - RIFT Livestreamer/YouTuber. Check out: www.twitch.tv/seatinmanoflegends and www.youtube.com/seatinmanoflegends

    Founder of www.manoflegends.com - The ultimate education resource for RIFT

  14. #14
    Prophet of Telara
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    Awesome job updating my guide. It was sorely in need of updating since F2P and Dendrome and other changes since I originally wrote it. If it was anyone other than you I'd be upset, but since you contributed a good third or so of the original, it's all good.
    Lathais@Deepwood - <The Praetorians> - 60 Rogue
    Check out this guide Guide for fresh 60's: The One Level 60 Guide - Updated for 2.5
    Check these out:Gaming/Computer Glasses
    My Multi-Touch Table Project

  15. #15
    Prophet of Telara
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    This is a bump, because this deserves to be on top of all the multi-boxing arguments going on, it really should be stickied somewhere.
    Lathais@Deepwood - <The Praetorians> - 60 Rogue
    Check out this guide Guide for fresh 60's: The One Level 60 Guide - Updated for 2.5
    Check these out:Gaming/Computer Glasses
    My Multi-Touch Table Project

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