Today I've tried to use AH to buy some of the materials for Outfitting, but it says that I require loyalty to use it. I've might missed it while reading the patch notes, but that is not the point.
What I'm wondering is why you've made the game free to play and locked the Auction House? Locking bag slots, character slots, wardrobe slots and other stuff you can now find in the Rift store is perfectly reasonable - Locking Auction House is not. I find that the AH is a part of the MMO mechanic, therefor locking it cripples the game for me. I understand that you have to keep players that have purchased subscriptions in the past, but this is just silly. Instead of giving the opportunity to both new and old players to trade via AH, you made it to work only for "loyal" ones. I understand that 5e purchase of credits would bypass that "wall", but that is 5 euros too much. Someone will say that it's the way of dealing with gold farmers, but we all know that gold farmers in every MMO have dozens of accounts they pay subscription for, making that a false argument. It almost seems like a trend in F2P MMORPGs, locking that one mechanic, mostly not vital, to squeeze the money from people. Most recent example was Respec token in Neverwinter, which itself caused a lot of player quitting the game. I don't want to mention other MMOs that went F2P, locking the content itself behind the pay-wall.
Even though you've unlocked nearly whole game for players for free, locking the Auction House (and maybe some more stuff I have not encountered) is silly. Chat, Auction House, Bank, Inventory management, Merchants and other "non-vital' stuff that are a major part in every MMO game should not be locked or limited. I can swallow the container and bank slot limitations. I can even swallow the silly vendor system you've implemented so that it always leads to the Rift Store, but I will never pay a cent to unlock something that should be free for everyone.