Its obvious that Patron Status and store purchases will be
mandatory for serious raiding guilds who want to progress at semi-fast rates.
I am the GM of Negative Ghostrider, and by no means is my guild hardcore. I was even snubbed by a Rift podcast for not being hardcore enough. But I don't see how my guild can go on raiding without every member being a Patron and spending money as needed on new souls, raid currency, gear, boosts, etc.
Personally, I don't mind doing this. I'm single and have a good job and I'll either pay what is needed to win or quit the game entirely. But its going to be hard on some people in my guild (students, taking care of family illness, etc) whenever new forced purchases come down the pike. These would be things like new souls.
Can you imagine trying to progress on Matriarch if your rogues didn't have the Tactician soul? Can you imagine tanks trying to survive Crucia breath without a Defiler in the raid?
The game may not be Pay2Win, but it will definitely be Pay2Raid. Or at least Pay2NotSuck. So, guess I'll be adding some new required documentation on my guild's application:
Can you afford to raid? Maybe I'll even force people to fork over some REX before they can join. Nothing proves ability to pay like a membership fee.
Hooray.
P.S. Check our my latest blog post,
Free to Fail. F2P might be good for Rift, but Devs have some 'splainin to do.
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