I understand getting a sample of your general public for a general sense of the overall game, but if you want to focus on improving the game for your entire population then you need to segregate your audience and the questions you ask them.
You do not need to ask everyone about raiding. I would suggest a branching questionnaire that starts out asking how they spend their time in game then ask them questions that are pertinent to them.
Questions about raiding needs to primarily be answered by people for whom raiding is the primary driver of them logging in. This is the group that should be asked questions about encounter difficulty, gaining required equipment to reach required raiding stats, the faction grind etc.... While your casual social player, PVP'r, Crafter, or soloer may have an opinion on those things that affect raiding, that opinion is likely uninformed and basically of no use for your purposes.
Asking people that don't craft about crafting just muddies the waters etc...
The simple fact that the faction grind is not dwarfing everything else on your word map makes me feel pretty sure that it got left off the questionnaire,
And as I haven't seen the survey, I can only surmise that the equal and opposite reactions to raid difficulty is likely caused by whether the raider in question is in a Hardcore or Casual raiding guild. I do not feel any of the fights I have seen in the game are "too difficult" for serious raid guilds. I do think some encounters (where all 20 people all have to have fast reactions, and the enrage timers are so tight that 2-4 people dying blows it unless you have some over-geared people to make up for it) are too unforgiving for casual raid guilds even if they are appropriately geared.
I also believe there are too many required roles for clerics in the current raids - Clerics need a ST Main Tank healing build, a build for shielding the raid when massive AE's land, a Defiler build so the Tanks don't go splat, a serious AE healing build, a Tank build as they are the only tanks with the AE snap agro some fights require and a DPS build. Well that doesn't leave much room for solo builds or experimenting.
While this requirement may be fine in a HC raiding guild where the same guys show up every night and can divide the builds between them, its very difficult for a casual raiding guild when you regularly have folks out. Unrealistic to force folks to have no solo build, so each of them has to give something up. I am not saying its impossible to deal with, but it makes some raid nights tedious, and if you don't have 5+ clerics log on the night is going to be very painful.
so yeah I am rambling just felt like blathering a bit. I appreciate that you are asking for feedback, I am just wary of most surveys and their results. As Mark Twain said "There are three kinds of lies: lies, damned lies, and statistics." Can make the results support whatever view you choose, just ask the question the right way.
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