A big issue affecting mages at the moment is the synergy between souls. We have DPS, Healing, Support and Pet trees that utilize all six of the games elements and many abilities only increase damage of a certain type. Which elements in particular was the new soul designed to synergize with?
As characters improve more and more, their pets become increasingly inefficient due to how they scale. Recent changes to other callings improved their pet trees to make them viable in an end-game environment. Can you reveal any plans for the future of the Necromancer & Elementalist souls?
Will we see more uses for the Charge mechanic in Soul Legion?
What other names have been given to the new mage soul, if any?
The community has obviously given a huge amount of feedback regarding what they hope to see from future soul trees. Can you give any examples as to where the feedback has been put to use?
At the moment, from a PvE raiding perspective, there is very little reason to go beyond approximately 11 Dominator as the vast majority of the utility can be picked up early on, with the middle of the tree focusing almost entirely on Transmogrify. Will we see support trees such as Dominator become more viable in PvE raiding for fights that don't simply require the occasional reflected attack?
Would the new soul be learnt immediately upon purchasing Storm Legion or are there tasks to complete beforehand?
Will Estrode gain any new abilities or will using a SL soul just act like using a PvP one, randomizing it?
At the current point in time, many soul trees remain unbalanced and as such are unviable for end game raids. This means that rather than having eight soul trees to choose from, from the players perspective we have far fewer than this. Why opt for adding new soul trees rather before ensuring all 4 callings have eight viable ones?
Have you encountered any amusing bugs whilst testing new abilities, that you can share with us?
Will we see new ability icons?