Any MMORPG, especially one as prestigious as Rift, can be counted on to have a large, unexplored world. Rift has the bright, wild beauty of Silverwood. Perfect World has a city you have to fly 60 feet in the air to reach. Runes of Magic has an entire city locked up behind a large, stone castle. These zones are usually introduced to new players so that the players can get the best of the World, subliminally encouraging them to stay. For example, Silverwood is a starting area. The Flying City of Perfect World can be reached by any level person. The Castle City of Runes of Magic is reachable by level 20. These places signify excellence, creativity and skill on the Developer's part, and it foreshadows the greatness of the zones to come.
Then there are terrible zones that make you want to cry. Make you want to strangle an infant with it's own umbilical cord. The Zones that make you want to run through the city, bashing things in with a wooden bat and while wearing a gasmask.
Scarlet Gorge was a fine idea for a zone I'm sure, but once the Developers started physically designing it, they should've scrapped it. Granted they finished designing it, once they looked at it from any angle besides a bird's eye view, they should've scrapped it. Even if it got through the evaluation, once the Developers started playing it, no, once they tried getting from point A to point B without freaking dying, they should've scrapped it.
Designing a few miles worth of terrain when your superior tells you to make it a freaking Grand Canyon, is impressive. A feat obvious incapable of a 5 year old. However, the zone was obviously designed by someone who is equipped with glorious wings, and flys to and from the Trion headquaters daily. The group of people who designed Scarlet Gorge have never walked a day in their life. Instead they prefer airbending themselves from place to place, and when in the city, if in the right mood, they will swing on webs from place to place wearing a blue and red unitard.
But the quests of Scarlet Gorge of course hate you as well. They will require you to either go up, or go down. Never straight of course. With the aid of airbending, this would be a very simple task. And you and your mount are not designed to scale the terrain at a 90 degree angle with the use of sharp claws and a strong grip, tearing the rock out of the mountain as they speed up it (btw Trion, get on that). No, you'll have to find you're own way. You can, from this point, either equip some nasty parkour skills or you can use the ramps that are placed at random, wherever. And if you die, you will have to respawn in the middle of the zone. Which means, 9/10, you'll have to go down or up to reach your body. And even in death, where fall damage doesn't exist, that's still amazingly difficult. Or maybe you did die on the same level as the resurrection post, in which case odds are you died there trying to get to the bottom tier or the top tier... enjoy the paradox of clumsy death you've just locked yourself into.
OH BUT WAIT WHAT DIS IS! Trion has gone out of their way to install some make-shift elevators! Which leads us right into top 3 reasons number #2.
#2 - Mob of Monsters Around Every Corner
Rift monsters are already known for having the Buddy System. Coming from a game like Runescape, where you have to fight other players for your own beast to slay, this was something I had trouble adjusting to. After adjusting to this, I thought I learned a few tricks to make it bearable. For example, pull one and run away from the mob. Or, learn the paths of other monsters so they dont walk through the cross fire and attack you too. I thought I was ready for anything by the time I breezed through Gloamwood monsters. Scarlet Gorge isn't like that.
Scarlet Gorge was like a God-damned zombie apocalypse. Remember those elevators we mentioned? That are supposed to make transportation in that hell hole easy? Yeah, those are swamped. Completely surrounded. Tactically positioned so that the second you get off the elevator, you have two options.
1.) Turn around, jump off the cliff to your demise, furthermore testing your mental stability.
2.) Run forward in any direction and get jumped, curbstomped, and robbed by a group of monsters.
Pulling apart the group 1 by 1 is time consuming. Running through the crowd while frantically facerolling all of your heals IS an option, sure, but you'll eventually lose direction and run directly off of a [Edit] cliff. Notice a pattern? In all 3 of those options, you freaking die. Which is sad because...
#1 - NONE OF THIS CRAP MATTERS
One of my skilled friends told me, straight up, not to do Scarlet Gorge. He told me to skip over it, run to Scarwood and never look back. I told him no! Rift is amazing, I want to see ALL Telara has to offer. I didn't listen. Oh, God, why didn't I listen. Truth be told, I was a bit scared too. I didn't want to go to Scarwood and get curstomped by quests out of my league. That wasn't the case. Scarwood has the same level monsters. The same difficulty quests. Rift isn't exactly Skyrim, I don't play the game for the story.
Scarlet Gorge is also a Ghost town, you won't find a bunch of people to take out Rifts with, or whatever. So, I ask you, why? Why go through this? Why waste all of that Gold and Platinum constantly healing your broken soul? I see no reason. No reason at all. This isn't even fun. I rather swim in a pool of acid, melt my eyes out with lighter, and stub my toe on various objects than spend another minute in Scarlet Gorge.
Look. I'm not saying there should be a portal from each side of Scarlet Gorge's border, allowing you to travel from Gloam to Scar and visa-versa without having treck through hell, but um, hey, there should be a portal from each side of Scarlet Gorge's border allowing you to travel from Gloam to Scar and visa-versa without having to treck trough hell.