
Originally Posted by
Cujek
I have nothing against grinding, I enjoy grinding I was playing Everquest in 1999, so dont think i dont know what grinding is about.
What i sincerely object to is what we grind for...
stupid god damn Marks of Whatevertheywanttocallitthistime, this takes away all and any sense of achievement, all you have to do is go to the same dungeon and kill it and get your 2 marks, what ever happened to going to a raid to kill a boss that is going to drop loot, once the odd bit that does drop, like weps for eg is gotten,
All anyone goes for is to get the hexed version to gear they all ready have from doing easier content, sounds dumb to me.
Also the game is stuck in a time warp, it promised so much at the start, innovation and in depth way to play an MMO due to the soul system, great i thought i can make my toon do what ever i like, be versitile, and oh wow rogues can tank!
when it comes down to it though all the soul system becomes is a min/max affair, why would someone shoot lightning when its doing less damage than someone shooting fire? there is no real versitility in the soul system, sure in 1 or 2 occasions a certain soul is needed, but then you are forced to use one of your souls for 1 very specific job, thats just bad design.
Then we have the pvp system, which is a complete joke, lets face it, i mean you can afk in them by using a G15 and still get max rank, that requires no skill at all, whats the point.
The raids are tired and boring now, i loved GSB and to a lesser extent RoS, but hk, what a load of garbage, just a note to trion btw, adding a requirement to farm resist gear does not make a raid harder it just forces people to play longer, the only decent fight in HK is Sicaron and thats only cos its a dps race, the rest of the scripted fights are boring and predictable.
Im afraid rift had its chance and for me at least blew it, promised so much delivered so little.
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