A GUIDE OF WHAT TO DO AT LEVEL 50 IN RIFT
First off, congratulations! You made it through the leveling process and have achieved max level! Many people never accomplish this task, so props to you for doing so.
Now that you are here however, you may feel a bit lost in Telara as there seems so much to do and are wondering what the best course of action is to make sure you do everything available to you so you can continue to progress your character to be the best it can be. In this guide I will cover what there is to do at level 50 (writing this at Patch 1.8) so that you can fully enjoy the game and maximize your time in Telara.
I do give a quick credentials to show I at least have some idea of what I am talking about. I have been playing Rift since the beta of the game, beta 4 to be exact. I have worked for Rift Junkies creating guides as well as running a Youtube channel focused primarily on Rift containing guides and other videos. I have been a part of a top end progression raiding guild, Play Nice, and have seen every bit of content this game has to offer.
Now let’s get to it…
Rift is focused primarily around the “end game”, or what you do after you hit level 50, rather than the actual leveling experience. When leveling up, the goal is to get enough experience to, obviously, level up to the next level. Once you hit 50 you no longer gain true experience points and cannot go up any more levels (until they raise the level cap in the future). The main focus is acquiring new and better gear to make your character the strongest it can be. Now depending on if you are going down the PVE (Player versus Environment) or PVP route (Player versus Player) how you obtain gear is different, but both require a lot of time and effort to acquire the top gear.
Player Versus Environment Gear Progression
PVE gear is acquired through the killing of bosses in dungeons or raids as well as turning in currencies you also obtain in dungeons and raids for gear. The best gear is obtained using the currencies due to the fact that the gear you purchase allows you to use a “synergy crystal” to get a set bonus from the gear. I will talk about synergy crystals in a moment, but lets first take a look at the difficulty progression of dungeons and raids and the actual currency you can obtain.
(First off, for random expert dungeons you need to meet the requirements in order to queue up for them. If you do not meet the requirements, when you try to use the LFG system you will see a lock on the random expert section telling you don’t meet the requirements and it will tell you what you need more of)
With Patch 1.7, Trion merged the previous system of Tier 1 dungeons and Tier 2 dungeons into a single tier. Through use of the Looking for Group finder, you can queue up for a random expert dungeon. This will randomly assign you with 4 other players and place you in one of the 10 dungeons. Just like when you did a dungeon when leveling up, each boss drops a piece of gear for you to roll on, but they now also drop the currency I was speaking of above. In expert dungeons you obtain Plaques of Achievement. These can be turned in for gear in Meridian and Sanctum. The benefit of the gear you purchase with the currency over the dropped gear is that the purchased gear allows you to receive a set bonus from a correlating synergy crystal. The gear dropped in the dungeon is not bad by any means, but the goal really is to one day be able to buy the entire set of gear.
When obtaining the gear in these dungeons you will be increasing your stats all around, but more importantly you will be raising your fundamental stat you need to do harder content. There are three fundamental stats that you need to meet requirements to progress from a dungeon to the next level, which is a raid.
-Toughness: Used by tanks to lower the amount of damage critical hits do to them. Only the tank needs toughness.
-Hit: Used by physical damage dealers. The more hit you have, the greater chance your attacks will not miss, be dodged, parried, or blocked by a boss.
-Focus: Used by magic damage dealers. The more focus you have, the greater chance your attacks will not miss, be dodged, parried, or blocked by a boss.
Between the dungeons, there is no true difficulty difference, though some will argue that certain ones are harder than others, but that is usually just one boss that is hard. The true difficulty and stat requirement change comes when moving from a dungeon to a raid. The first four raids you can do when gearing up are the two 20 man raids Greenscale’s Blight and River of Souls, and the two 10 man raids Gilded Prophecy and Drowned Halls. These four raids have the lowest gear requirements of the raids and you will need the gear obtained in these raids to progress into other raids like Hammerknell and Rise of the Phoenix.
Raids are the next step up from dungeons in difficulty and gear requirements. They also require more players in order to complete them and also require a lot more team work and coordination to defeat each boss. The gear dropped in raids is much better than gear dropped in dungeons, however, you must meet the requirements of the raid (gear wise) in order to do well in them. When trying to get into a raid, the person who is setting up the raid group will usually inspect peoples gear in order to make sure their gear is acceptable. If it is, you will be allowed to tag along for the raid. If not, then you will need to try and get the gear you are lacking from dungeons or from crafters.
Raids work differently than expert dungeons in how often you can do them. You can only do each raid ONCE every week. Each Wednesday at 4am server time, the raids reset and you can do them again.
Raids work very similar loot and currency wise as expert dungeons. Each boss will drop gear and currency when he is defeated, however, each boss will now drop multiple pieces of gear. Also, there is no LFG tool like there is for dungeons, and thus no daily bonus for completing a raid. There are however weekly quests you can pick up in Meridian and Sanctum that will reward you for killing certain bosses in a raid.
The currency you obtain from a raid changes based off of which Tier of raid the raid is. For Greenscale’s Blight, River of Souls, Gilded Prophecy, and Drowned Halls, the currency is a Mark of Ascension. However, when you move up to the harder raids, such as Hammerknell and Rise of the Phoenix you will start to obtain Greater Marks of Ascension. These can be turned in for gear in Meridian and Sanctum for gear.
Master Mode Dungeons
Master mode dungeons are gear requirement wise the same as Raids (see bellow), and award gear on par with raids. They have a 3 day lockout and award Marks of Ascension. They are still 5 man instances like expert dungeons and can not be queued for with the LFG system.
The gear you purchase with currencies from dungeons and raids have an added feature to them; a set bonus. As you obtain more pieces of gear from a particular set, you get more and more bonuses from the set of gear. In order to actually benefit from these bonuses though, you need a matching synergy crystal. These can also be purchased in Meridian and Sanctum for expert dungeons and Tier 1 raids. A particular synergy crystal works with only one gear set, but there are multiple synergy crystals per gear set. They are based off of one of your class’s souls and provide specific bonuses to your class and spec based off of which synergy crystal you have. You can have all of the synergy crystals if you so choose, but you can only have one equipped at a time.
Other Ways to Get Gear
Besides Dungeons and Raids there are a few ways to get good gear. Crafters can make descent gear. It is not on par with top raid level gear, but it is still very nice gear. The other way to get gear is to buy gear from the planar vendors in Meridian and Sanctum as well as some faction vendors. They sell different pieces of gear and synergy crystals that you can purchase with Inscribed Sourcestones. Some of the gear will require your notoriety to be a certain level with the specific faction, so extra work will be required.
Player Versus Player Gear Progression
Before we actually talk about PVP gear and how you obtain it, lets talk quickly about what PVP is…
PVP, or Player Versus Player, is where players fight against members of the opposite faction either in open world PVP, or instanced Warfront PVP. Open world PVP is when players duke it out in the different zones across Telara either to control a PVP rift, to hunt down members of the opposite faction, or because they accidentally tab-targeted a flagged member of the other faction and accidentally attacked them. Open world PVP can be very fun and very frustrating. Trion plans to advance Open World PVP in the future, but right now it is limited to PVP rifts, and just good old fashion ganking.
Instanced PVP, or Warfronts, is the other style of PVP. Members of each faction queue up to go into certain “game” types. Each Warfront has a different objective and way to score points, such as capturing a command post, holding an object for the longest or playing capture the flag. The game revolves around what ever the objective is, but along the way you will have to kill members of the enemy team in order to accomplish your goal. There are many different warfront and even some alternate versions of each warfront that are active on the weekends. Warfronts can be a lot of fun, but often times one team will dominate the other. However, this happens both ways, so don’t get to angry when the team you are on is not playing well at all.
PVP is an entirely different way to get gear. Most high end PVP gear is descent for using in non-PVP situations, however, the design of the gear is to be the most effective in a PVP environment. However, PVE gear is NEVER good in a PVP situation. You will have to use it when starting out, but once you start to obtain PVP gear, use it. PVP gear is obtained by turning in favor for gear. Favor is obtained by playing in Warfronts, doing PVP dailies/weeklies, PVP Rifts, and by killing members of the enemy faction in the open world. Unlike other pieces of PVE gear, PVP differs in the stats that are included on the gear, and in how you get the high end pieces of PVP gear. PVP gear includes a few different stats that you won’t find on any PVE gear. Valor and Vengeance are two PVP stats that only benefit you in a PVP environment. Valor reduces damage taken from enemy players, and Vengeance increases damage done to enemy players.
As I said above, obtaining PVP gear works differently than it does for PVE. When starting off in PVP, you will obviously have no PVP gear and as you begin to participate in PVP style activities, you will begin to receive favor for your efforts. You will be able to buy the most basic set of PVP armor when you start off, and as you rank up in PVP (I will talk about this in a moment), you will be able to buy better gear, however, you must turn in the previous piece of gear in order to purchase the new piece of gear. For example, when you start out and you have enough favor, you decide to buy the basic chest piece. Now, as you play more and get more gear you eventually reach the next rank where new gear is available. You now want the new chest piece. Along with the required amount of favor, you must also turn in the basic chest piece in order to obtain the new chest piece.
Ranking up in PVP is done through the Prestige System. As you kill players, complete PVP quests, or through any other PVP activity, along with the favor you will be receiving, you will also receive something called Prestige. This is basically the “experience” equivalent for PVP. After you have gained enough Prestige, you rank up. There are 40 total ranks (as of pre-patch 1.8), and Trion will add more in the future. Being rank 40, allows you to purchase the best gear, the best synergy crystals, and thus have a large advantage over lower prestige ranks.
So that is the basis of gear progression. Depending on what you want to do in the game, there are many ways to get high end gear. Just remember, PVE gear is not good in PVP, and PVP gear is really not good for PVE.
Non-Instanced Content to do at Level 50
So what if you don’t really care about gear, but want to further progress your character, well it is a good thing Trion thought of you. Rift has more to offer than instanced content at level 50. There are many different things that you can do across Telara to further your character.
Planar Attunement, or PA, is an alternate advancement system Trion introduced to Rift. It allows you to continue to progress your character, stat wise, through “leveling up” again, and again, and again. You gain experience like you have throughout your journey to 50 from quests, killing mobs, and other means, but unlike when you were leveling to 50, this experience does not actually level you up. Instead, it increases your Planar Attunement level. Every time you gain a planar attunement level, you get 100 points to spend in your Planar Attunement sheet. You can choose to place the points in any of the 6 elemental plane subcategories. By placing points into the subcategories, you gain added stats, resistances, planar charges, weapon damage bonuses, and more. PA is very important for anyone who plays Rift, whether a casual weekend player, or hardcore raider. The bonuses from doing PA seem like nothing much, but over time they add up and really boost your character’s power.
Some of the best ways to get PA is to do the expert dungeon daily. It gives you half of a PA level each time you complete it, up to 13 times a week. Doing Instant Adventures (which I will talk about later) also reward a fair amount of PA experience as well as other goodies. Some people resort to grinding out mobs or other ways to gain PA experience. There is no confirmed best way, and as the game evolves and changes the “best way” will change too.
Although Instant Adventures are not exclusive to level 50’s, IA’s are a very good way to get PA experience as well as other rift loot including Inscribed Sourcestones. You can queue to join an IA and will be teleported to where the IA is happening. They can currently occur in Shimmersand, Stillmoore, and Ember Isle. You will be tasked with doing some sort of quest that evolves and tells the story of the area to an extent. As you complete quests, you will get more quests, usually leading up to killing some sort of boss. You can join and drop out of IA’s at will, and there is even a weekly quest for doing instant adventures. And for those of you who really enjoy collecting everything, there are exclusive mounts you can obtain from doing Instant Adventures.
Daily Quests/Faction Rewards
Rift has many factions across the different zones, each willing to give you mounts, pets, enchantments, titles, and more if you raise your notoriety high enough with them. To do this, daily quests are the most efficient way. Each faction usually has a set of daily quests you can do to gain money and notoriety with the faction. After you raise your notoriety high enough, you can begin to buy items from them. The rewards are not just cosmetic or vanity items, you can also get special food that gives you stat bonuses as well, item enchantments, and even high end gear. Raising your notoriety with a faction can be a long process, but in the end the rewards are usually worth it.
Chronicles were added to the game to allow players to see more of the story of Rift that only Raiders get to see at times. Chronicles are usually themed around a raid and are designed for one or two players to go through, kill some mobs, and see more of the lore. The gear dropped in them is not amazing, and is on par with expert dungeons, but there are also costume pieces and even mounts as rare drops or for completing a chronicle specific artifact set. You must be level 50 to do these and can only be done once a day.
Ember Isle was a huge addition to Rift and has much to offer for level 50’s. Besides the dailies, the two new dungeons, a 20 man raid, and Instant Adventure, there is a lot to explore, major zone events unlike any in any other zone, new artifacts to find, a new puzzle, and much more. It is a wonderful place to gain PA, notoriety, and have fun killing waves and waves of invasion mobs. The actual questing and storyline of Ember Isle is also quite interesting and it seems the entire zone is much more story driven than other zones. Even for those who don’t read through quest text, you will begin to really understand the story of the island even through simple killing mobs and invasions because everything is tied together.
That is the rough outline of what to do at level 50 and how you can continue to progress your character even after hitting the magical 50. Besides what actual features Rift has available at 50, I would deeply suggest joining a guild. Being apart of a guild brings many benefits, not just from a social aspect. Being in a guild gives you bonuses to your character such as increased plaque of achievement drops, increased favor, a group resurrect, and more. Guilds will also work together and can share knowledge of the game and help you along on your quest to further progress in Rift. You don’t have to find the top guild on the server to be happy in a guild. Find one where you enjoy the people or the style of guild. Changing guilds is also ok, when it comes down to it, it’s about you and how YOU want to play Rift. Go out and enjoy the world of Telara and all it has to offer. Look forward to what Trion will add to the game. They are always working on something new and exciting, and with how fast they add and update the game, Rift never truly gets old. There is always something to do.
If you have any questions feel free to PM me on the forums.