+ Reply to Thread
Page 11 of 11 FirstFirst ... 7 8 9 10 11
Results 151 to 156 of 156

Thread: Keep Crafting Independent of Adventuring

  1. #151
    Telaran
    Join Date
    Nov 2010
    Posts
    77

    Default

    Absolutely no reason that a player shouldn't be able to be a lvl 1 adventurer and a max lvl crafter. Put all the relevant NPCs in the starting area and problem solved. The crafter can then get all mats from an adventurer alt or other players and with some effort make himself self sufficient in no time.

  2. #152
    Ascendant Slyde's Avatar
    Join Date
    Apr 2010
    Location
    California USA
    Posts
    1,669

    Default

    From what I've seen so far, it appears that Crafting and Adventuring are separate when it comes to leveling your Crafting skill.

    However, the location of the advanced trainers will make it extremely difficult for low level players to reach them.
    Dual Targeting - The Targeting System of the Modern MMO

    If the Lord of the Rings movie trilogy was made by today's MMO designers, the first 8 hours would be condensed into 30 minutes, and the last hour would be stretched out over 8.5 hours. It would be all about 'The Ending' and not about 'The Journey'.

  3. #153
    RIFT Fan Site Operator Pokket's Avatar
    Join Date
    Jan 2011
    Posts
    554

    Default

    Quote Originally Posted by Slyde View Post
    This quote says it all really:
    I actually disagree with this quote. There were multiple times in WoW that I couldn't wait to craft something. Such as Rocket Boots, flying carpets, item or armor enhancements, etc. This quote holds absolutely no bearing considering that fact that there are plenty of people who craft for the sake of boosting their character's stats as well as for aesthetic reasons (novelty pets, mounts, clothing, etc).

  4. #154
    RIFT Fan Site Operator Pokket's Avatar
    Join Date
    Jan 2011
    Posts
    554

    Default

    After reading the thread over, I believe this is what you're asking for:

    Gina Reams: We donít have your crafting skill based upon your adventuring level, so you can technically be level 5 and have a max skill of 300. That being said, the higher level resources and materials that you will be using will be in higher level zones.
    Found Here. So essentially they didn't make it based on adventuring level.

  5. #155
    Rift Disciple Definition's Avatar
    Join Date
    Jan 2011
    Location
    Massachusetts
    Posts
    131

    Default

    +1 pro idea's so far.

  6. #156
    Shadowlander
    Join Date
    Dec 2010
    Posts
    31

    Default

    What I would most like to see in crafting is for the items you can make having more value than a torn wolfs hide in the market place. Quest rewards can keep you going equipment wise, but the crafting side should have a slight edge over dropped/quest pieces. I'm not looking to force everyone to craft to get "the best", but conversley, who would bother with crafting when you make nothing that can compare to, or even beat, whats dropped/quested.

    I also agree that keeping crafting progression seperate from adventuring progression is a good plan. Everyone makes a crafting alt. Let them stay home and do what they do best, while your adventurer does what they do best.

    EQ2 has a great system as did Horizons...neither required the crafter to leave the workshop if they didn't so choose. They also required more than hit the button and get a coffee.
    Last edited by minena; 02-02-2011 at 01:40 PM.

+ Reply to Thread
Page 11 of 11 FirstFirst ... 7 8 9 10 11

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts