
Originally Posted by
the_real_seebs
As to the latter part: I pretty much do most of the invasion events I encounter, and I usually end up in one of multiple 20-player raids. So they're something.
A lot of it isn't things RIFT has that WoW doesn't, it's things that are present in both, but where I like the RIFT version better. Crafting, for instance. There are a number of ways in which I like crafting better in RIFT. Salvaging, a decent mix of usable equipment while levelling, the augment system, and the more interesting interactions between gathering and crafting, all definite improvements from my point of view.
Wardrobe. Call it silly if you want; I love it. I desperately wanted that feature for five years, and RIFT gave it to us in their second patch.
The option of disabling PvP auto-flag. Again, spent years requesting it, never got it. Came here and it was added during beta.
Cross-faction communication.
Much, much, MUCH better support for the addon API; it may be more primitive, but the RIFT devs are providing crazy things like actual documentation. Very very cool.
Support roles as such. I love this mechanically, and I'm quite happy with it.
Generally more flexible character design; the soul system, the variety of roles available to each class, and the convenience of role switching. Oh, and the much better handling of itemization for different roles. Compare Faith in Action to the godawful mess of different gear types that WoW always used.
Artifact-hunting, cairns, puzzles. Instead of exploring being a bannable offense, exploring is rewarded with phat lewt.
Solo/duo content.
And coming back to rifts and invasions... I love 'em. I like that doing my crafting dailies can result in dying five times and getting epic loot. I like it a lot.
And finally, last but not least, a money chain that doesn't lead to Robby Kotick.
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