I just recently got to look at the guild perks in the game and wanted to hear from those of you that got to actually test them. Some of the guild perks looked interesting but a lot of them were kind of lame. They all seem to depend on the dropping of a Banner that lasts for X amount of time and are separated into 2 groups: Combat Based Perks and Non-combat Based Perks. The combat banners that last 5 minutes seemed pretty solid. A few of the one minute ones (Foe Hunter, Blood Thirsty and Killing Spree) should, in my opinion be persistent passives. It makes more sense to me that the non-combat perks (Journey Man, Lucky Penny, Efficient Consumption, Favored Student, Shrewd Negotiator, and Earthly Tides) be made persistent passives as well. Summon Camp Banner and Faking It seem silly and, I think, should be removed completely and replaced by something worthwhile.
I don't know exactly how the banners work so I have a few questions about them.
1. Do you actually have to devote bag space to carrying all these banners?
2. Does placing the banner trigger a global cool-down?
3. What is the range on the banners?
4. Can anyone in the guild drop one or only a person of a particular guild rank?
5. Do you find them convenient and worthwhile?
And finally, what do you guys think of the perks? What would you rather see as a perk or how would you prefer them to work?
EDIT: Found another thread about this but they didn't answer any of my questions. However, there was an excellent screen-shot of the Perk descriptions so I'll post it here:
EDIT #2: Made a prettier, more organized list to replace the screen-shots I found. (yeah, I was really bored)
EDIT #3: Updated list as per current patch notes