"Warriors and Clerics have the best mitigation maybe, but only when they are spec'd to tank which will lower their damage output."
Not True.
Warriors and Clerics can wear plate. The other two callings can't.
Plate has more armor.
There is no spin. There is no "speccing" to tank in this case. The armor is flatly better.
Its just a plain old simple question with no question mark which can mean something.
We all know the answer is that they shouldn't.
If they all do the same damage you would be insane to choose the callings that take more damage.
The fact that all callings think that they should do the same damage in this game is telling of the community. Without logic you can't ever claim that you have attained a balance.
Logic is 2 = 2 means that both sides are even.
As long as you can say 4 = 2 is even because I play 4.... you are working on personal desire, not connected to logic any longer. If you have a few 4's that also think 4's should do as much as 2's and they all make a forum post. Is it now the truth? No, 4 is still better than 2 and should never be equal on all dmg when they have more defense.
My brother tells me the world is full of idiots and that I'm lucky to be as smart as I am but really - do we require mensa IQ to decipher these things.

At least an argument of range is something to debate but with all the ways to capture range how does that even factor with diminishing returns in play.
Have you ever wondered why clerics take a beating and mages don't - it's not just their hots.
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