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Thread: Please Trion, develop a PvPvE Warfront! Something Large Scale

  1. #31
    Plane Touched Rajster's Avatar
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    I would rather not see a pvpve warfront based off my experence. Aion's whole gimmick was that the game was pvpve which for the most part worked fine for those who liked both. Though it didn't go so well with Dregions.(pvpve battleground-type instance) Instead of being a true pvpve instance, it became a 'Who can train mobs the most' game. Even after 2.0, it's more or less the same, just done a bit differently. Then there's Alterac Valley in WoW. Though I've had some EPIC battles there, now these days it's race to kill the general first, though it's not like that all the time.

    However I won't knock a well-designed pvpve warfront if Trion ever do one. But I guess it's up to the players to play it correctly instead of exploitng it.

  2. #32
    Rift Disciple fushh's Avatar
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    Quote Originally Posted by Ashton64 View Post
    instanced pvp is just more viable for the general population. with open world pvp objectives unless balanced properly, there is always the hardcores that can and will camp the spots they want need/dominte over people who don't have as much time. I know this isn't always true, but in DAoC, Shadowbane and WAR(mind you most of these games i played from launch date, obviously dealing with release problems all games have) i ran into similar scenarios where guilds of 24/7ers would dominate over the casuals leading to QQing of epic proportions leading to balancing leading to more QQ...and so on.

    random grouped instanced pvp atleast takes some of those variables out
    im not AGAINST open world pvp, but in wow when it was attempted with WG the balancing was horrid and was almsot never a fairly matched game, once again leading to QQbalancing...
    so im just saying its gotta be done right, and hopefully "meaningful" in some way past the favour
    what about open pvp zones , so like in daoc there are safe zones unless you enter into the frontier zones with objectives that will advantage say Pve
    like + 5 % xp gain or + 5% drop rate on items, or stat enhancements etc
    Last edited by fushh; 01-04-2011 at 04:20 PM.

  3. #33
    Rift Disciple Ashton64's Avatar
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    you know cool pvp objectives would be almost like the rift events now, except dealing with human as in defiance vs guardian issues. as in lets say a public execution where defiance players have to try to fight off npc guards and pcs to try and save someone, giving xp, loot and some sort of storyline/world bonus for a period of time until the next such event, each diff events bonus differing on the mission or the task involved
    it could be very possible with a few neutral zones, for sure...and theres ALOT of story and general ambiance that can be built THRU pvp this way..have ongoing missions like caravan guarding/escorting with the other faction raiding. the ideas are endless im sure you could start a thread and itd pour in

    thats the problem with PVPVE, it kinda just becomes PVE pretty much ands isnt the pvp experience ppl are looking for. While sieging keeps isnt the pvp experience OTHERS are looking for...many tastes...one game, Trion just has to choose an option thats going to satisfy the most ppl. And um....to me it seems instanced pvp(warfronts..that stuff we test this friday) is probably it for now.
    Last edited by Ashton64; 01-04-2011 at 04:45 PM.

  4. #34
    Ascendant Haeso's Avatar
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    Quote Originally Posted by tro44 View Post
    zerging only became a tactic after Blizzard changed AV. before then, the Warmasters were way too strong to off tank at once. zerging didnt work. so that argument means nothing, since am talking about Old AV, not current AV which are two different things
    In raid gear you could easily tank 4 warmasters in a corner while killing the boss, I even did the warmastesr and the boss together a few times much to the anger of anyone who was melee. I'm not sure what game people played, but raid gear made the warmasters etc a joke.
    Last edited by Haeso; 01-04-2011 at 04:37 PM.

  5. #35
    Rift Disciple Draekon's Avatar
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    Aion went that way and is waiting for you.

  6. #36
    Shield of Telara
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    Since this is NOT aion and doesnt have the ****** aion devs go ahead and make pvpve for this game

    Just do it right, i heard you have warhammer devs, they can do it

  7. #37
    Rift Disciple Ashton64's Avatar
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    right and what theyr saying is AV usedte be hard, where you had to actually do the the quest, hand in the blood and armor scraps, escort the wing commanders, summon the fliers and or the ice thing...and only then MAYBE you could POSSIBLY win after 2h. yeah no **** now you just run in and hit things till they die..been like that since BC

  8. #38
    Telaran JProp's Avatar
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    a warfront that combines both pve and pvp elements is fine with me.


  9. #39
    Shield of Telara Emek's Avatar
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    It really isn't a good idea, the large amount of people would lag peoples computers, and the guaranteed faction imbalance would make it vastly unfun for the other side. It's a terrible idea and I sincerely hope a pvpve idea does not get a fan base behind it

  10. #40
    Plane Touched Deistroy's Avatar
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    Quote Originally Posted by JProp View Post
    a warfront that combines both pve and pvp elements is fine with me.

    agreed, as long as its just 1 warfront that has pvpve it might be cool.

  11. #41
    Sword of Telara Sifer's Avatar
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    Yeah WoW never felt more like an MMO to me personally than in old AV. That was exactly the way I pictured an MMO based on Warcraft 3. It's just a damn shame that the majority of MMO players can no longer seem to enjoy anything if it can't be done in 30 minutes tops.

    The good news is Rift already has an Alterac Valley apparently. If your read the achievements for Port Scion its like AV. You kill commanders an collect sourcestone an their are Regulos minions to fight. Personally I am looking forward to it since I am not a purist who thinks only pure PvP can be fun. I mean I saw pure PvP in Rift's Beta an its just a blob of people firing off ranged damage trains right now.

    If its done right the addition of NPC's can add additional tactics an strategy to the battle. The key is just to know when to quit an not allow people to be able to win without ever needing to really fight the other players. Like Warhammer had some issues with.

  12. #42
    Rift Disciple Ashton64's Avatar
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    thats a large issue when it comes to large scale pvp, alot of people choose to disregard it as it is either inaccessible to their PC or in no way progresses their character in a way that they see meaningful, so pvp ends up being largely a last resort for players when theyve PVEed out, as the rewards are largely different and apply to one category or the other. PvP should be a large part of the game play and tie in seamlessly. encouraged but not perhaps mandatory to progress, yet easily accesible to everyone. its a tough challenge and many games now are toying with the threshold.
    Contested "pve" zones feel kinda dumb, you run around questing and somehow this helps the larger goal? most players will not see the connection/be inspired by a little bar on the UI telling them how much something? has to happen before they can get a 5% xp bonus? come on...thats just ****in confusing and laregly uninteresting as it doesn't really differ from your usual routine...its gotta be...more

  13. #43
    Ascendant Haeso's Avatar
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    Quote Originally Posted by Ashton64 View Post
    right and what theyr saying is AV usedte be hard, where you had to actually do the the quest, hand in the blood and armor scraps, escort the wing commanders, summon the fliers and or the ice thing...and only then MAYBE you could POSSIBLY win after 2h. yeah no **** now you just run in and hit things till they die..been like that since BC
    AV was always like that after the first few weeks once people understood how everything worked

  14. #44
    Sword of Telara Sifer's Avatar
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    Quote Originally Posted by Haeso View Post
    AV was always like that after the first few weeks once people understood how everything worked
    No it wasn't. I was a part of enough 3 hour+ matches of AV to know. It used to be a several hour long power struggle back an forth. Which is exactly why they nerfed it cause people whine they can't get it done an level up their bars in 30 minutes. Gameplay suffers of course but players these days only want the shinies not the fun.

  15. #45
    Ascendant Dinadass's Avatar
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    Quote Originally Posted by Sifer View Post
    No it wasn't. I was a part of enough 3 hour+ matches of AV to know. It used to be a several hour long power struggle back an forth. Which is exactly why they nerfed it cause people whine they can't get it done an level up their bars in 30 minutes. Gameplay suffers of course but players these days only want the shinies not the fun.
    Nah Haeso is right, at least partially. I played in 12 hour and longer AVs, and also in 30 minute games. If you got a good group or two through to the last graveyard and held it, you could win quickly very easily.

    Run in, aggro the warmasters and drag them outside. Vanndar/Drek would leash as soon as they stepped foot outside, so the person tanking them would then tag them and drag them to one of the front corners. The other guys would reset and stand at their spawn point, because you were not in their aggro range. Park a few rogues outside to stunlock a priest/warlock trying to run in and AE fear, and voila, game over.

    <Ascendant> 13/13 Seastone Defiant

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