Quote Originally Posted by Laeris View Post
This and most MMOs offer three types of gameplay and servers dedicated to those types: PvE, RP, and PvP. Let's break this down a little:

PvE - Do PvP do0dZ (do0dZ is being used to define not just PvPers, but the low IQ "umadbro" type of player who most often form the dregs of an MMO community) go to PvE servers and complain about the lack of world PvP? No.

PvP - Do RPers go to a non-RP designated PvP server and complain about the lack of RP on that server? No.

RP - Do non-roleplaying, dedicated PvPers, do0dZ, and PvErs bring anything of substance to an RP server? No.

An RP server, by basic definition, exist to provide an atmosphere where character immersion is the norm... not an option. As with any other server, players willingly choose that server type and agree to the ruleset provided. Given that definition, it can be deduced then that NON-RP players made up of:

-Do0dZ on an RP server are only there for one of two reasons: 1) They want to grieve RPers 2) They can't hack it on a real PvP server.

-PvErs on an RP server are there to PvE. They do not interact with RPers... and therefore detract from the community by being chronic non-participants. Example: Player A is an RPer, player B is a PvE player. Player A speaks to player B in character and player B runs off ignoring them.

-PvPers on an RP server are there to PvP. Same as with PvErs, they exist as a precipitate in the overall community solution. This means that they're basically leftovers that don't add or take away from anything. They're ignored by and large.


Now, the problem with the above is this: On an RP server, you have RPers, PvPers, do0dZ, and PvErs. You have varying degrees of RPers. Some might by PvPers mostly, but RP a little. Others may never RP and some might RP all the time but still enjoy their PvP in healthy amounts. The issue is akin to dilution. If you have a glass of red ink symbolizing RPers... if you pour in some blue (do0dZ), you change the nature of the server to purple. If you add in a bunch of other colors in varying quantities, you will end up with something grey that is far removed from the vibrant red it once was.

Thus, by allowing non RP players carte blanche access to the RP servers, you in essence, by pure definition, make the server a non-RP server because if the original color was red... by definition grey is not red. This type of environment drives RPers away for the same reason that lack of PvP drives PvPers to look for a more populated server or for PvErs to move to servers with guilds who have better raid progression.

Hence, given the above proven definitions and axioms, to maintain a healthy RP server, players on the server should be forced to abide by the agreement unique to RP servers. RPers do not complain about RP rules on PvE/PvP servers. PvPers know they can't open PvP on PvE servers. To me, this entire argument is a no-brainer.

RP/PvP DOES NOT mean PVP -or- RP. It means PvP AND RP. By definition, if a player is not an RPer (or at least is one who enjoys the company of RPers) who is playing on an RP server, they should not be there at all.... regardless of their playstyle. PvPers and do0dZ don't play on PvE servers. So, why should RP servers be the dumping ground for the other 2 server type's fallout?

The very simple answer is that they shouldn't be.
I don't even play on an RP server and you're my hero. You make me reconsider it, because all my past experiences with RP server have been that grey fluid you're talking about anyway, that or some weird center for oddball eroticism.