Will the game mechanics allow it? Probably. But as I said above, I suspect that the players themselves will start putting in the restrictions if the game does not have them. So yeah, you may be able to technically do what you want, but it won't be feasible.
We both know we are going to be seeing (for example) ... "Dungeon group looking for healer. Must have minimum 32 points in Warden and 20 in Purifier .. send tell if qualified"
I seamlessly switched roles a half dozen times in a run through IT. I went between DPS and healing as needed, and it helped us survive tougher fights having two healers.
What's more likely to happen is groups will want to know that they've got some flexibility rather than being sure some specific number of points are spent somewhere.
But if a 'casual' player tries out an MMO...and they are like 'wow - this is really cool, look at all the stuff I can do, I love this game...I'm going to play more of it"...and then later "holy crap I can kill DRAGONS in this game - that sounds awesome - I gotta try that...oh - i gotta join this guild to get that done...ok I'll do that...wait I gotta stop playing with my other friends because this new guild has rules...um...ok fine I'll do that cuz killing that dragon sure sounds cool...um wait...now your saying i gotta go on this website and read all this stuff..er...ok fine let me go do that...oh wait...I'm the wrong class you say...ok fine I'll just do whatever you tell me so I can go kill this dragon...or you know what...on second thought this isn't sounding fun to me anymore...this game maybe isn't for me like I thought it was...I'll go do play something else now"
The vast majority of casual gamers never get on a website, they never post in the forums, they never complain to the developer, they never express a single word of 'entitlement' or make a single demand and they will very meakly and humbly 'go play something else' if they dont like the game. But...there are millions of them...tens of millions of them just within the MMO genre. So if as a developer you want those players to play your game and not someone elses, you as the developer make the choice to cater to them as the majority and make the game easier so they play your game...
There is no evil sense of entitlement at work here...there are no demands being made (not at the scale that would actually influence developers).
What I think your saying is you also (like me) want any single toon to have access to all 8 souls (or however many actaully exist) but just not ever all at the same time...and that may be all that we disagree on (for this topic). I see nothing negative for having 4 config choices instead of 2...or allowing each of the configurations to include any of the 8 souls rather then just 4 of the souls for all your configurations
because that becomes the difference between: "hey baby (my wife), lets go play some Rift together..."ya sure that sounds like fun"..."oh look bob and susan and billy are online...sweet...I love playing with those guys...lets go hit an instance....oh shoot...we need a healer...none of us have a healer config loaded right now...well i dont mind healing...just give me 4 hours to go do the quest to let me switch out my configuration and I'll be gtg...well jeez I dunno if its worth waiting 4 hours for that...I know...why dont we just NOT PLAY WITH YOU and instead we'll go play with this stranger cuz he's a healer...sorry, maybe next time we'll get to all play together..."
Avoiding that scenerio is exactly why I'm excited about Rifts soul system and why I dont want ot see it limited in terms of freedom and flexibility. To solve that same problem in WoW I, and my wife, any my friends all have a bunch of L80's (or soon a bunch of L85's) and we keep them all leveled and geared so that we actually play together more often and still all do different things in the game. Its become a chore maintaining that many just to allow me to choose who I play with based on the player rather then their toon
Come on man. You've obviously been playing MMO's for awhile. You honestly believe that people will not be requiring certain souls who have specific abilities to complete content? I think your giving people too much credit, and looking at it through rose colored glasses.
Already I have been told that Archon is absolutely required to down some endgame bosses due to their unique debuffs.
That still suggests no benefit to denying us access to the full range of souls. In fact, it indicates an even greater benefit to having all of them so you can have your uber-raid build and your not-raid builds.
I say no limit. If some people want to set limits for their guild, then so be it. But Trion shouldn't limit everyone because some people might want them.
Its like the difference between Federal Law and State Law. Federal Law is usually more broad and allows for more "wiggle room" whereas state laws are usually more controversial and specific. Let the Guilds/Parties make their own specific laws while Trion can remain broad to make everyone happy.
And another thing about this system I've just considered is that it will give meaning to doing the same raids over and over again. Previously when you raid in other MMOs, once you've completely outfitted your character there is very little incentive to do them again, except to help out Friends/Guildmates. Now though, even if my Archon has been completely outfitted, I can go and raid and try to get gear that will go well with my Pyromancer spec, even if I never-ever use Pyromancy in any of the raids I'm part of.
The more I think about this, the more I like what Trion have done, and I don't see how having access to all the souls your calling has will make the game ezymode full of FotM, and cookie cutter builds.
Last edited by -Shiva-; 01-03-2011 at 04:32 PM. Reason: Edit a typo.
No, I just play better than most people so never have issues with succeeding. If something makes content easier there's generally 100 other things that can still complete the content . . .Come on man. You've obviously been playing MMO's for awhile. You honestly believe that people will not be requiring certain souls who have specific abilities to complete content? I think your giving people too much credit, and looking at it through rose colored glasses.
Let me just add my vote of NO to limiting the number of souls you can have access to. My reasoning? Why limit choices, choices are good!