With the release of World of Warcraft: Cataclysm on the horizon, I want to discuss content destruction/alteration in MMORPGs, which has been going on since the genre began.
First of all, what I mean by "content destruction/alteration" is when static content within a game, such as quests, items, or even entire zones, are either removed from the game or vastly altered. I am not talking about mere balance changes, but closer to complete overhauls. This is what Cataclysm is doing for WoW, with many of the game's areas being changed completely, never to be the same again. This has happened with other games, like EverQuest II's newbie experience (it was totally changed twice now that I know of).
- Old content can never be experienced again, so new players cannot ever go through it.
- Loss of the nostalgia from visiting the old content.
- Resources could be applied to purely new content, which adds more to the game as a whole.
- Loss of items/titles/rewards that were unique to the old content.
I was not able to come up with as many negatives, but I think some of these are quite powerful.
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