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Thread: Rift Feature Guide

  1. #61
    Rift Disciple Protos's Avatar
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    Quote Originally Posted by Bellatrix View Post
    And it says that we will no longer have the "freeform multi-classing system" :\
    I think that they're just limiting the classes, rather than disallowing ability customisation entirely. I hope that they still allow us to swap between the four major types though. That flexibility was something that really drew me to HoT in the first place.
    i <3 tbroc

  2. #62
    Doc
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    Under quests to update that section i guess they have a name now Heroic Challanges

    "heroic challenges," which are essentially miniature raid bosses that appear in instances and immediately act as quest goals.
    http://uk.gamespot.com/pc/rpg/riftpl...ml?sid=6260863


    Few updates on this as well
    will no longer allow for the freeform multi-classing that was proposed at last year's E3.
    http://uk.gamespot.com/pc/rpg/riftpl...ml?sid=6260863

    level cap of 50
    http://www.warcry.com/articles/view/...kbuster-Titles

    not sure what this means - There are eight character classes with front line fighters, rogues, and casters
    http://www.warcry.com/articles/view/...kbuster-Titles

    10,000 individual animations (maybe not a true feature, but its pretty neat)
    http://www.warcry.com/articles/view/...kbuster-Titles (also been mentioned on several other sites)
    Last edited by Doc; 05-01-2010 at 05:54 AM.

  3. #63
    Rift Disciple Protos's Avatar
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    Quote Originally Posted by Jingcha View Post
    "heroic challenges," which are essentially miniature raid bosses that appear in instances and immediately act as quest goals. This new type of encounter is intended to remedy the typical problem of games that have quests tied to certain instances--in some cases, some members of your party may have an instance quest active, while other people haven't taken that quest on yet, and won't be able to reap the rewards. Instead, heroic challenges will offer all the challenge and rewards of longer-term quests without having those initial strings attached.
    http://uk.gamespot.com/pc/rpg/riftpl...ml?sid=6260863

    Not sure how to sum that up
    I believe awesome will suffice. Just random encounters with boss-like guys for ph4t l3wt. If I type like that again, somebody shoot me please.

    ;)
    i <3 tbroc

  4. #64
    Ascendant Liziana's Avatar
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    No second chances! BANG...you're dead

  5. #65
    Plane Walker irongamer's Avatar
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    Wow, thanks for all the updates.

    I have added the and updated the information.

    Does the freeform multi-classing feature include subclassing? I added a remove tag to multi-classing but left pending on subclass and class switching. I'm not sure if they fall in the same category.
    Free form makes me thing I can pick anything, while a sub class is usually down a class path and I am limited in my choice.

  6. #66
    Doc
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    Quote Originally Posted by irongamer View Post
    Wow, thanks for all the updates.

    I have added the and updated the information.

    Does the freeform multi-classing feature include subclassing? I added a remove tag to multi-classing but left pending on subclass and class switching. I'm not sure if they fall in the same category.
    Free form makes me thing I can pick anything, while a sub class is usually down a class path and I am limited in my choice.
    Sub Classing will be there with the soul sucking maybe as a new AA/Skill line deal. Kill a named boss suck his soul. I dont know how it works, but maybe suck a casters soul as a cleric and get a new dot, or hot is its a healer, or damage dealer. This is completly up in the air and we all crave info

  7. #67
    Ascendant Liziana's Avatar
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    If you say plz instead of please, I say no because it's shorter than yes.

  8. #68
    Telaran
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    Great thread!

  9. #69
    Plane Walker irongamer's Avatar
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    Quote Originally Posted by Liziana View Post
    Cool, nice summary of dynamic elements.

    Added.

  10. #70
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    good thread.

  11. #71
    Ascendant Kalbuir's Avatar
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    Quote Originally Posted by Liziana View Post
    The mention of dynamic raids makes me hope of some sort of contested system

    Regards,
    Kalbuir

  12. #72
    Doc
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    Different servers will have different features depending on how the servers players progress.
    http://www.gametrailers.com/video/ne...t-planes/65124

  13. #73
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    Quote Originally Posted by Jingcha View Post
    Different servers will have different features depending on how the servers players progress.
    http://www.gametrailers.com/video/ne...t-planes/65124
    Yup, I'm guessing that each server will be manned by different Devs and GM's and stuff so they can change the world depending on what's going on. This system is classy, and at least it is still going ahead as intended *mumbles about classes* ;)

    Btw, at 00:28, my FAVOURITE PLACE so far - those hinterlands known only as Titan's Rest *drools*
    i <3 tbroc

  14. #74
    Plane Walker irongamer's Avatar
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    Quote Originally Posted by Jingcha View Post
    Different servers will have different features depending on how the servers players progress.
    http://www.gametrailers.com/video/ne...t-planes/65124
    Noted and updated.

  15. #75
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    Please add Banking to the thread.

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