
Originally Posted by
Haseno
I remember when there was no LFG tools, and your involvement in the chat channels was how you got those groups. If you acted like a moron, people would pass you up. That's just how it was...and I preferred it that way. Sure, maybe the game took longer to achieve those levels, and the time consumption did suck. However, maybe if players weren't so concerned about grinding out content so fast, we could go back to these styles of games? We could play the game to play the game, and not play to just level.
You players who didn't experience what these games were like. I'm actually truly sorry you never got the experience. How a quest truly felt, when you had no idea where you were going, or what you would encounter traveling to the hinted direction. Finding a hidden camp with a named mob. The name is provoking, and you had to decide if it was worth it. You'd ask your guild or friends about it, even they didn't know that named mob existed. What would you do?
I can't explain to you, what it felt like to be in a group that required an off-tank or second healer. Even with them, you barely would win. The entire dungeon, or the entire camp was just a huge adrenaline rush. Each pull was incredibly dangerous, and it was a rush to know that you were deep in, or they would respawn soon. Corpse runs sucked! But simply because they sucked, is what made those very dangerous pulls, extra scary. These adrenaline rushes are few and far between anymore.
I remember when mobs actually yelled for help. No, I'm not talking about an extra 1 or 2 mobs came on that single pull. I'm talking about when 10 or 12 mobs came, and then the group would all just say "Oh S***!" Then watch your enchanter scramble with mezzes, and anyone with a root doing whatever they could. Only to emerge victorious, with a sliver of HP, all your DPS dead, and 2 healers completely out of mana. Only to be followed by cheering and hearing "awesome job guys! woot!" I honestly can't remember any games out recently, which have this as a common thing anymore. What ever happened to mobs yelling for help, not just chain pulls.
I remember being in raids of 60+ people, all intimidated by the encounter. Healing rotations which didn't miss, and sometimes they weren't even enough. Watch all the tanks scramble to grab main agro, right after your main tank just dropped. Even with damn near perfect healing rotations, and the raid boss just rampages and 1 shots all your wizards, rangers, and rogues. Clerics scrambling to get your DPS back up, and waste all that precious mana. There wasn't all these mana replenishment abilities back then. It wasn't forgiving in this concept. However, the raid would recover...nobody knows how we all pulled it off. Only to finish with 3/4 the raid dead, and clerics out of mana.
Folks, it may not have been easy. But it truly will never compare to those experiences, and they aren't because they were our first experiences. The experiences in themselves...were just that exciting. I truly wish you all could have seen these moments.
Whether or not Rift accomplishes this, I hope you all get to see what this felt like.
To the OP, I truly loved your post. Was making me feel a bit nostalgic. Not stealing your thunder, but I definitely just had to share my own feelings about it. It was truly remarkable.
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