I said I would LIKE it.
If I die because a tank cant hold aggro .. it is likely that tank needs to learn to do their job or get better gear .. whatever... However If I know the tank is not up to the task, I like to have feedback from the game about just how much I need to hold back instead of getting myself killed over and over till I find the right balance. It is just something that is nice to have while playing with PUGs. It makes it bearable to play with those mediocre people. :P
Thank heavens I found a way to get rid of the unpleasant glare that orangeness of orange/seliri/bosconi/representative of the house speaker-elect john boener/haseno produces with his awful, glaring bright orange text.
Anyway, bossy macboss, you do not speak for us. So ditch the we part of your diatribe.
Also, did you note that you are actually telling TRION employees what to do?
Methinks thy hubris level overfloweth.
So how did a dps meter make cthun easier? Or 4H? Or any Naxx fight other than Patchwerk really. Since you were "at the top" then I'd figure the people in your guild all did their own parsing and theorycrafting, right? But the DPS meter still made the fights easier? Explain please?
<Ascendant> 13/13 Seastone Defiant
It's become the entire, "Rule #1: Don't talk about Fight Club" mentality. In regards to these things. If we talk about it, we're a target. If we don't agree to Fight Club, we're a target. It's similar to a gang mentality.
"Your way is improper, and our majority overrules you." "I feel it does this, so it should be included. Pay no attention to the nay sayers."
Haseno
"Victory goes to the player who makes the next-to-last mistake."
I love my comma's, deal with it, chump.
The EQ2 DPS meter was obnoxious and the DPS classes largely ignored the actual purpose ot it which was to stay down on the aggro meter. Many of the DPS guys in our raid would continually try to stay as close to 100/99 as they could without pulling aggro.
Of course this never worked because they would pull aggro all the time. Afterall being close to 99% threat means you are doing Max DPS while not taking aggro!!! Therefore 99% was what these fools would shoot for.
This is you misunderstanding again.
While meters and parsers made our jobs easier, we were already top players, we made the most of the data and didn't take it out of context.
Where the harm is really done are for mediocre guilds where people don't understand the impact of meters and parsers (something you seem to be guilty of) and misinterpret the data.
However, regardless of whether people misinterpret the data or not, it still gives them extra data to work with.
The fact that I can go see how much damage each of my abilities contributes to my rotation, or how much healing each does, or how much threat each does... makes it a mindless endeavor to figure out the optimal rotation.
However, if meters and parsers didn't exist, players would be forced to actually think about the game.
As i've said before meters and parsers won't matter to me much either way, i'll still be at the top.
However, the majority of people that use them are not top players, and because they are not top players the meters have different significance to them. As a crutch or as a bragging tool.
Another point i'd like to make, is that top players understand the impact of meters and parsers, and they understand the game, so ultimately to them with or without meters and parsers they will excel.
It's bad players who can't live without them, as they are a significant crutch for optimizing their play.
Last edited by dinhosaur; 12-09-2010 at 06:10 PM.
I dont follow your point here, it was one way to do bosses before, no easy no hard, a simple boss.
The boss fight in EQ needed alot more thinking than wow, thats no opinon, its a fact.
EQ gave raiding, WoW gave easy mode with gfx.
WoW made gamers to belive that gaming = easy mode. If we cant kill it, we wont get the loot, and we stop playing. We stopping = no paycheck.
You should know that in EQ, there was no raidtools in the beginning. Using ooc and auc, shouts and guild, aswell tells and group. Even say.
Example :Sleeper? kael, tov, ssra? long list. What about RoF, and aswell the roaly pain in upgrading your ring outside thurgadin? ;D scripts where in place, no gear check, quest check perhaps ;)
You know all these things, so thats why I dont follow your reply m8.
It all boils down to how much the makers wanna tell us gamers of the content.
What happened to going out and testing stuff on your own? Wheres the adventure of reading a website?
Wheres the pride in doing it like someone has told you to do it, when your paying your own cash and wanna play the game your way? Why limit the game to one playstyle for the guilds? Either your doing as provided, or your falling behind. Leaves no room for a guild to build up their pride and manners. Doing as told, or ****?
why should there be made a way to play the game with all the help this provides, and by that locking out those that want more content in games?
If you know everything upfront, then it should be a walk in the park, the variable in the game stops.
Gaming aint hard, perhaps Im one of those few that belives, content in games are needed.money.
Last edited by Lucklez; 12-09-2010 at 07:15 PM.
Bookmarks