
Originally Posted by
Lucklez
The game adjust the gamers of the game.
In wow, you do not get a challenge until you find new content that none has done at all.
In EQ you got a new challenge in each fight as the fight was alive. The screen didnt tell you what happened next.
In EQ you got challenged from the beginning through quests and the game mechanics itself, where it pressured you to use your brain at level 1. Aswell to interact with the community alot more.
Nothing will change my opinion when it comes to 1 thing, The best EQ players finds less challenge in WoW than what they had in EQ.
A game gotta have a variable in it, it got to have life. By breaking down everything and allowing sharing of information, the challenge itself gets easier. You cant fight the internet, but you could simply remove the addons that removes the challenge.
Perhaps award lesser rewards to those that wont do the event the hard way.
In games its all about learned the scripts. EQ had a bigger variable in it, WoW doesnt have that.
WoW is more like a simulator game now, and that makes me personally belive that there is opening up a sub-genre in mmorpgs.
The scripts in wow is more complex than many other games, but its only available for the first few ppl there, and even them have tons of tools that breaks down the challenge for them. The tools killed WoW. Now its just a piss easy game.
Stop giving out so much information about the game mechanics, stop allowing adjustments that leaves the player doing less and less. Implement a learning curve from the beginning, so you can avoid the faceplant of so many ppl when they are doing the content when they are at max level.
Meters and parsers removes makes games easier, so the OP should rather ask if ppl want the game to be piss easy, easy or undetermined.
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