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== GAME UPDATE == GENERAL * Certain cape wardrobe items will now no longer be replaced by your quiver when shooting a bow. * Fixed a bug where if you returned a mail to sender, but the sender no longer existed, the mail would vanish into the dark abyss never to be seen again. Furthermore, the attached loot was nommed by monsters of the abyss making them very happy. They wonít be happy anymore: the loot is yours to keep! Take that, monsters! RIFT STORE & SERVICES * Log in between 10/25 and 11/30 to receive a FREE Harvest Rewards Cache, claimable in the RIFT Store! * Available for a limited time: Gain 5 Bundle of Limited Edition: Magical Broom Troves with your first purchase of a $49.99, Ä49.99 or £38.49 credit pack. Offer available until November 15th! * The Mummified Power Pack can no longer be gifted. * Fixed an issue that caused the Ascended Essentials Edition to not unlock the Specials bank tab. * The Dimension Plants section of the store has been cleaned up, and a number of new items have been added! * The Bundles subsection of Cosmetics/Wardrobes in the store has been reorganized, and some additional bundles have been added. * We've done some optimizations on the Store to improve the speed of displaying items when clicking on different categories! UI & SETTINGS * Fixed a bug causing raid marks to sometimes clear for players that respawn. * Carnage icons now show in custom nameplates. * The Dimension Items list window now has plus buttons that will open the Rift Store and allow you to quickly buy more of any items in your Dimension. ZONES & EVENTS THE PLANETOUCHED WILDS * The achievement Keep What You Kill no longer requires killing Teth Biye. VOSTIGAR PEAKS * Story Quests: Companions will now show up to have conversations on Story Quests if the timer on them wore off between objectives. * The Iron Cohort has entered Ahnketís Glen to reinforce the Storm Legion battle lines against Ahnketís Forces. * Vostigar Peaks: Hinder Ahnket - The Landing: Added a platform for players to reacquire SIMBOT if they lose it during the Deploy SIMBOT daily quest. Fixed an issue where the Armor Piercing Rocket temp ability was cleansable, it should not be now. PLANAR ASSAULT * The Charhoof boss now gives players a clear warning and more time to escape his Trail Blaze attack. SOULS * Fixed a bug where the Recast Ground Channels option was not properly functioning for some abilities. CLERIC WARDEN * Fixed a bug with Healing Spray and Healing Flood that caused them to interact in undesirable ways with certain bonuses. PRIMALIST * Preset: Phoenix of the Dawn now correctly assigns all 5 legendary points. ROGUE TACTICIAN * Curative Engine: The internal cooldown per proc has been increased. Players may now trigger the incoming damage proc and outgoing damage proc once each per 3 seconds. WARRIOR WARLORD * Healing abilities no longer consumes Legendary Everything is a Weapon. ETERNAL ITEMS * Eternal Items with passive effects should now correctly restart after leaving a warfront. CLERIC ETERNAL WEAPONS * The damage bonus has been increased to 250, 500, 1000, 2000, 20000, 30000. * These bonuses now work on damage over time effects. * Mana threshold decreased to 50%. * Now affects Justicar healing at a reduced potency. * Eternal Weapons now correctly allow spells to benefit from the bonus damage if they would push your mana below the threshold. Mana cost increase reduced from 100% to 10%. MAGE ETERNAL WEAPONS * The damage bonus has been increased to 250, 500, 1000, 2000, 20000, 30000. * These bonuses now work on damage over time effects. PRIMALIST ETERNAL WEAPONS * The damage bonus has been changed to a flat damage add, and is now 150, 300, 600, 1200, 12000, 18000. * 20% of this bonus will work on damage/heal over time abilities per tick. - Note: This difference is due to how many of the Primalist DoT effects are constructed, the final benefit will be roughly the same. WARRIOR ETERNAL WEAPONS * The damage bonus has been changed to a flat damage add, and is now 350, 700, 1400, 2800, 35000, 42000. * 100% of this bonus will work on DoTs and HoTs. * The internal cooldown has been removed. * The weapon now reduces base energy regeneration by half, but increases generation after dropping low drastically. DUNGEONS & RAIDS CHRONICLE: HAMMERKNELL * Fixed an issue with the quest objective before freeing Murdantix that kept it from triggering. - Note: the objective is now a use objective instead of a talk objective to accommodate the fix. CHRONICLE: INFERNAL DAWN * Fixed an issue where players attempting to leave the instance via the exit portal, would find themselves back in the instance.
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