Quote Originally Posted by TrionBrasse View Post
All Live game development works under the same challenges: time vs resources vs content. The Producers for each game decides on the direction and scope that the teams can manage successfully; inevitably some players are happy with the results, while others are disappointed, depending on playstyle. This is why there are so many, many successful MMOGs on the marketplace - no one team can accommodate all possible playstyles.I am just starting discussion on another Producer's Letter with Archonix, to round out the information and plans for the coming year. No ETA yet because I don't think they've finished scheduling yet.Brasse
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