Quote Originally Posted by Vladd View Post
Appreciate the videos but I dug around and found out how it could have happened. The reset timer that starts counting if the spawns are out of combat (thus the raid has wiped) was getting fired off and causing the reset in some cases. I got a fix in for it and will have OPS push it up to the servers tonight. Great thing about this is because it isn't in a dataset, it doesn't require downtime at all. All new instances of iRotP that spin up after it gets pushed will just simply have the fix. If you are currently in an instance of iRotP when it gets pushed, pop out, wait 15 minutes, then jump back in and it should have the fix too.
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