Quote Originally Posted by Tacitus View Post
Quote Originally Posted by Faerugue View Post
... what's the source of this? *curious*
Well there are my own words on this to confirm it:
Quote Originally Posted by Tacitus View Post
Why is this change being done?The whole salvage side of the crafting economy has always been a bit of a "system looking for a home". At launch, it was mostly used for a chance to recover core crafting materials. In Storm Legion, the salvage mats were focused onto augments. In Nightmare Tide, this system was focused of Amenders. But the entire time, it was a parallel economy of crafting mats that required a fair amount of balancing to questionable results. The bottom line is that the negatives of the system outweighed the positives, and on review we decided that rather than try to find another use of the mats to justify their existence, that the game would be better served by removing the underlying system from the game.
Tangentially...
Quote Originally Posted by Faerugue View Post
(it's mainly thought to be a way to help streamline credit purchases in the end afaik)
I am curious on how that conclusion was reached when the removal of salvaging was not replaced with any sort of payable option. It is, quite simply, streamlined. Recipes now use farmable mats instead of salvageable mats, and none of those mats are credit purchasable.
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