Quote Originally Posted by ZorbaTHut View Post
Quote Originally Posted by Nehira View Post
So my post in the official MC thread was not all nonsense?!
The truth is somewhat more complicated (and somewhat less embarrassing) than that. The "Multicore Rendering feature" is made up of maybe eight or ten different subfeatures that we can tweak independently for debugging and performance tests. Some of them don't work correctly without some other feature enabled. A few of them actually make the game slightly slower but are required for something that makes the game much faster. The options dialog is set up so it changes a single crucial value that, unless overridden by debug functionality, turns everything on properly. Unfortunately, a single debug value was incorrectly set on stable, which kind of hamstrung the whole thing.It actually does do a lot of multithreading work, it just fails to achieve the intended performance thanks to that debug-only code.
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