Quote Originally Posted by Kerilar View Post
All of the ground traps have secondary effects. The fire drains mana and energy (warrior and rogue), the poison one snares, and reduces incoming heals, and the ice one roots and drains mana and energy. There are plenty of the effects you are talking about/asking for in the warfront. Enough so that I am considering reducing them somewhat. I plan on watching a few more matches with players before I adjust much else at the moment, especially once folks have had time to learn the map and game flow. I am eyeballing all of these systems, and will certainly be changing them if the situation warrants. If you haven't played the Warfront yet, please hop on to PTS and give it a few runs.
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