Quote Originally Posted by Tacitus View Post
The point of streamlining the content like this is to put a bit more focus on more impactful interaction.Right now, people go to a hub, see a bunch of bangs, collect a bunch of quests, all written in an attempt to reinforce or justify story, but but essentially just merging into the noise spike of hitting the hub.So what we are looking for in these early zone cleanups is to find the quests with more interesting interactions or multiple stages within the quest and focusing the story down onto those. Give them the story window color to call them out. Increase the XP on those, and move item reward off of other quests and onto those. Whatever we can easily do to emphasize story and the more interesting quests.And part of strengthing that is editing - what you take away. Move the simpler activites to out in the field pick ups. We don't need to try and force an NPC interaction or write a page of story justification to ask you to collect 8 goblin toes. Nor to kill those 8 spiders. We move those out to the world and just let them get streamlined into the gameplay. Doing so removes the noise from the hub and increases the focus on the interactions and story that remains.As I go through Stonefield, I have actually been touching up the hubs as well, adding bits of dialog to various NPCs, etc. Such efforts would be wasted if everyone of those NPCs popped open a quest window instead of allowing for normal dialogues.
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