Quote Originally Posted by MikeD View Post
Thanks again to everyone who could participate in the stress test. We had up to 138 players at a stronghold at one point, so you guys definitely created some stress
  • Yep, hit required is the same as expert dungeons and GHRs (300).
  • I'm increasing the mob/boss population scaling.
  • I'm looking into the achievement issues.
  • The mobs in each wave and the Empyreal Nodes (platform upgradeables) will be visible sooner and from farther away.
  • There will be more than one lvl 62 stronghold up at a time to split the player population.
  • Achievement rewards are in progress.
Let me know via post or PM if you have other feedback or bugs to report.
Jump to post...