Quote Originally Posted by ZorbaTHut View Post
Quote Originally Posted by Baanano View Post
On a related topic, frame manipulation eats a lot of cycles too. Maybe some frame operations could be given an option to be deferred in certain conditions. For example, if you have a Texture frame whose size has been fully defined (by setting two unaligned points, or just the size) a SetTexture wouldn't need to block execution to load the image, as it wouldn't change any frame position/size. Then, the content could be loaded on a separate thread, or when the CPU gets idle, and shown later. Same with Text frames.
For Texture, I completely agree, and I've wanted to set up a background-loading system for it for a while. Someone wrote a library that kind of accomplishes that goal, although it's not 100% (and really can't be until there's API support). Text frames are unfortunately nightmarishly hard to accomplish that with. Probably won't be happening there.
Quote Originally Posted by Credo View Post
Will PvP ever get any love from the addon API? Being able to access accolades, warfront scores, and so forth?
Yes! I don't have an ETA for you, though. Sorry
Quote Originally Posted by chuckySTAR View Post
I've found another RIFT crash bug :P
Code:
/script os.date("%")
Sigh. Thanks for the report, we'll get that fixed
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