Quote Originally Posted by Amary View Post
GENERAL * Removed experience from several fast-spawning mobs used for daily quests in Steppes of Infinity. * Server optimizations for a serious attempt at reducing ability lag! SOULS ROGUE BLADEDANCER * Dauntless Strike: No longer increases the Critical Hit chance of group members. Now applies a debuff to the target, increasing the target's chance to be critically hit by 5%. KNOWN ISSUE: Currently the debuff duration is not increasing based on number of combo points used. * Blade Hustle: Additional effect added - you now gain Blade Hustle every 3 seconds, increasing the damage of your next Quick Strike or Precision Strike by 3-9%. Stacks up to 10 times. * Disengage: Can now be used at any time. Now on global cooldown. * Dancing Steel, Hundred Blades: Now has a 30 second cooldown, down from 60. RANGER * Blood Raptor now has a new ability! They can now charge at the target, dealing physical damage. * Escape Artist: Cooldown reduced to 1 minute, down from 2. * Fleeting Instinct: Effect can now be applied both in and out of combat. * Ace Shot: Debuff now lasts 15 seconds, down from 60. Now also debuffs the target, increasing damage taken from the player by 6%. WARRIOR BEASTMASTER * Cunning Ruse, Primal Lucidity: No longer flagged as AoE attacks, and will no longer benefit from bonuses to AoE attacks. PALADIN * Face Slam, Aggressive Block: No longer requires a shield to use. * Shield Throw: Renamed to 'Kick'. No longer requires a shield to use. KNOWN ISSUE: Currently can still be used at range and with the shield-throwing VFX. * Shield Charge: Renamed to 'Righteous Charge'. No longer requires a shield to use. PARAGON * Strike Like Iron: No longer has a cooldown. Duration increased to 60 seconds, up from 20. Damage bonus increased to 8-24% from 7-21%. * Way of the Wind, Alacrity: Can now be affected by Preferred Ally. * Fleet of Foot: No longer on global cooldown. * Setting Moon: Buff now lasts 20 seconds, up from 15. * Death Touch: Now deals damage instantly. Snares and debuffs the target, reducing their strength and dexterity by 80% for 8 seconds. RIFTBLADE * Icy Burst, Fiery Burst: Energy cost increased. Damage of 3-point Finisher increased. Damage of 1 and 2-point Finisher reduced. * Storm Burst, Earth Burst: Damage of 3-point Finisher increased. Damage of 1 and 2-point Finisher reduced.
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