Quote Originally Posted by dazp View Post
@ the_real_seebs: The concept art technique most of the team use is draw in pencil>scan>colour in Photoshop. For 3D modeling we employ the technique that most modern games do, which is use 'Zbrush' to create an initial high resolution sculpt>Maya to make the in game version of the model>assign the surface undulation of the high res sculpt to the in game model (normal map)>paint colour, specular and glow textures in Photoshop.
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