Quote Originally Posted by Amary View Post
* All AoE abilities that previously hit 10 targets now hit a maximum of 8, with the exception of tank Soul burst-threat-generators.BEASTMASTERThe Beastmaster is a master of communication and bringing allies together to fight as one, devastating their enemy with their unity of purpose. They fight alongside their Primal Companion, lending their aid and power to those who choose to fight with them.The Beastmaster has become a support soul, buffing themselves before battle and then using their Finisher attacks to trigger those buffs that enhance the combat effectiveness of all their allies.* Gift of the Beastmaster: Base Damage is increased by 0.5% for each point spent in the Beastmaster Soul. The Primal Companion's Base Damage is increased by 2.5% for each point spent in the Beastmaster Soul.Major Ability Changes:* Bleed / DoT Effects: All effects that used to be enhanced by multiple Bleed effects on the target are now enhanced by any DoT effect you place on the enemy. New Root Abilities:* Brutal Strike: Deals Physical damage per Attack Point and additional Physical damage for each damage over time effect (up to 5) on the target.* Cutting Slash: Deals Physical damage. Bleeds health over 15 seconds, can be stacked up to 3 times.* Spotterís Call (moved to Beastmaster from Warlord): Causes the target to take additional Physical damage when hit. Each attacker may trigger this once every 3 seconds.* Vicious Opportunity: Deals Physical damage, plus additional Physical damage for each damage over time effect (up to 5) on the target. Must be used after the Warrior's pet Critically Hits.* Bond of Shelter: Increases Armor and Resistances on all party or raid members.* Command to Recover (moved to Beastmaster from Warlord): Increases healing done on all party or raid members.* Messy Wounds: Causes the target to take additional damage from the Warrior's damage over time effects.* Call of Stone: Reduces incoming damage on all Party or Raid members after a successful Bleed attack. Lasts 1 hour.* Enrage: Increases the Damage, Critical Hit Chance, and Critical Hit Power of your raid and pet. Each damage over time effect on the enemy multiplies these values, up to 5x.* Command to Stand Ground (moved to Beastmaster from Warlord): Increases current and Maximum Health, Armor and Resistances on all party or raid members.* Twin Cuts: Deals Physical damage. Bleeds health over 15 seconds, plus an additional Bleed over 15 seconds from a second wound.* Call of Blood: Increases Critical Hit chance on all Party or Raid members after a successful Bleed attack. Lasts 1 hour.* Fury Unleashed: Increases the Critical Hit Power of the Warrior and their Primal Companion. Each damage over time effect on the enemy multiplies these values, up to 5x. This ability is not on Global Cooldown.* Call of Savagery: Increases base damage of all party or raid members after a successful Bleed attack. Lasts 1 hour.* Primal Heal: Heals and grants additional health for each damage over time effect (up to 5) on the enemy.* Command to Attack (moved to Beastmaster from Warlord): Increases Attack Power and Spell Power by on all party or raid members.* Call of Kinship: Grants a heal over time effect to Party or Raid members a successful Bleed attack. Also enhances incoming healing, similar to Motif of Regeneration. Lasts 1 hour.* Cunning Ruse: Deals Physical damage and boosts the damage dealt by the Beastmaster and their Primal Companion per damage over time effect (up to 5) on the enemy.* Bond of Power - Increases Strength, Dexterity, Intelligence, and Wisdom on all party or raid members.Removed Root Abilities:* Backhanded Blow: Changed to Vicious Blow.* Kinship: Changed to Call of Kinship, to work better with the new support direction of the Beastmaster.* Primal Recovery: Replaced with Primal Heal, which is not a Heal over Time effect and uses the theming of the Beastmaster to a better degree.* Protective Companion: The Companion buffs were removed and their effects either converted into Soul Tree boosts, other buffs, or changed altogether.* Bond of Might: Strength was combined into Bond of Power.* Bond of Feline Grace: Dexterity was combined into Bond of Power.* Enraged Companion* Slashing Strike* Feral Sweep* Diversion Strike* Bond of Vigor* Primal Rage* Fight As One* Spoils of the Hunt New Soul Tree Abilities:* Swiftness: Increases out of combat movement speed.* Razor Sharp Fangs: Increases damage dealt by the Primal Companion.* Fierce Wounds: Hitting with Fierce Strike increases the damage that your Pet does for 12 seconds.* Hunter: Increases the base damage of damage over time effects.* Primal Bond: Healing done to you also heals your Primal Companion.* Blood Rage: The Primal Companionís Bite increases their damage on the target for 6 seconds.* Hunt Master: Increases duration on Calls and Commands.* Tenacious Wounds: Damage over time effect damage is increased.* Brotherhood: Some of the damage taken by the Primal Companion is transferred to the Warrior.* Relentless: Beastmaster Bleed effects that are not channeled last for an additional hit.* Loyalty: Some of the damage done by the Primal Companion heals the Warrior.Removed Soul Tree Abilities:* Natural Instincts: This and the secondary effect of Fierce Strike were combined into Fierce Wounds.* Survival of the Fittest: Became the Gift of the Beastmaster.* Iron Bonds* Agile Footwork* Shared Bonds* Protective Instincts* Improved Protective Instincts* Primal SensesCHAMPIONUsed to fighting a losing battle against multiple foes, the Champion has become a master of fending off outnumbering forces and emerging victorious even against the most unbalanced odds. Their powerful attacks sweep through their enemies like they are harvesting wheat, leaving the bodies of their foes piled in their wake.The Champion is a master of facing multiple targets, dealing damage and defending themselves from overwhelming forces. That being said, they lose effectiveness when facing a single opponent.Gift of the Champion: Base Damage is increased by 1% for each Point spent in the Champion Soul.Major Ability Changes:* Marks: These debuffs are now AoE instead of single target.* Removed Two-Handed Weapon focus Ė all Warrior abilities can now be used with equal effectiveness with a 2 hander or while dual wielding. Because of this, we donít have abilities that modify only certain weapon types any more.New Root Abilities:* Inescapable: Increases the range of your next Charge by 10 meters. This ability is not on Global Cooldown.* Reaperís Bearing: Single target attacks deal a percentage of their damage to up to 4 additional enemies. Only 1 Bearing can be active at a time. Lasts 1 hour.* Chains of Death: Chains to several targets, dealing Physical damage to a small number of enemies for each target it affects.* Chains of Life: Chains to several targets, healing the Warrior for each enemy it affects.* Death Blossom: Up to 3 single target attacks deal 100% of their damage on up to 9 additional enemies.* Dominating Bearing: Grants all Bearings.* Savage Sweep: Deals Physical damage over the next 15 seconds to several enemies. This ability grants 1 Attack Point.* Shared Suffering: When hit by an attack, you have a 25% chance of dealing Physical damage back against the attacker. Lasts 1 hour.* Weapon Defense: Absorbs 50% of damage taken, up to a maximum value. This ability is not on the global cooldown.* Juggernautís Bearing: Reduces damage taken for each nearby enemy (up to 10) after using an AoE attack. Only 1 Bearing can be active at a time. Lasts 1 hour.* Mark of Exclusion: Nearby enemies deal less damage to the Warrior. Only 1 Mark can be active at a time.* Thunderous Strike: Deals Physical damage per Attack Point on several targets in front of the Warrior.Removed Abilities:* Thunderous Kick: Moved to the Tempest.* Ruthless Pursuit: Removed because all souls now get Break Free.* Bloodthirst* Debilitating Strike* Inescapable Fury* Bash Ė Bash was removed from the Champion, but additional interrupts have been added to other souls.* Leg Sweep* Frenzied Strike New Soul Tree Abilities:* One on Many: Increases base damage for Area of Effect attacks.* Quick Footed: Increases Dodge.* Berserker: On a successful ability hit you have a chance of increasing Strength by for 15 seconds.* Mired: Enemies affected by a Mark take increased damage from your attacks for 15 seconds.* Close on the Target: Increases the range on all Charge attacks.* Trample: Enemies damaged by Bull Rush take more damage from your Area of Effect attacks for 15 seconds.* Fight or Flight: Reduces cooldown on Cornered Beast.* Furious Stand: When you cast Weapon Defense, you gain an additional absorb equal to 15% of your Attack Power per nearby enemy up to a maximum of 5.* Iron Strikes: Increases base damage.Removed Soul Tree Abilities:* Cruel Efficiency* Weapon Specialization: Combined into the Gift of the Champion.* Brutal Punishment* Donít Make Me Angry: Became Berserker.* Lingering Wounds* Overrun* Blood Frenzy
Jump to post...