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PALADINStalwart defenders of the innocent, the Paladin wields his great shield to protect himself and his allies in battle. He wields the power of life to heal his wounds and rend it's spark from his enemies, destroying those who would seek to harm those he protects.The Paladin protects themselves with their Shield, turning their opponent's attacks back on them. They have learned to wield the power of the Plane of Life to heal themselves, protect themselves, protect themselves and their allies, or deal further damage to their enemies. As would be expected by their large shield, Paladin's are better at defending against Physical attacks, but fall behind when it comes to magical protection.Gift of the Paladin: Increases Maximum Health by 0.76% per point spent in the Paladin soul. Increases Armor by 1% per point spent in the Paladin soul. Increases Resistances by 2% per point spent in the Paladin soul. Base Damage is increased by 0.5% for each Point spent in the Paladin Soul.New Root Abilities:* Light’s Balm: Heals the Warrior or a selected ally.* Light’s Vengeance: Deals Life damage over time. Must be used after the Warrior has Blocked.* Light’s Reprisal: Deals Life damage to several enemies. Must be used after the Warrior has Blocked.* Light’s Blessing: Heals the Warrior or a selected ally.* Light’s Benediction: Deals Life damage to the target. Reduces both spell and non-spell damage done by the affected target.* Shield of the Light: Applies a stack of Soothing Light each time the Warrior Blocks an attack. Max 5 stacks. Can only occur once per second. Soothing Light grants the temporary ability Soothing Grace, allowing the Warrior to heal several group or raid members per stack of Soothing Light. Lasts 1 hour.* Shield of the Vengeful: Increases damage. Lasts 1 hour.* Light’s Domination: Stuns several enemies in front of the Warrior. Grants 1 Attack Point.* Light’s Protection: Increases the value of incoming heals on the Warrior.* Shield Defense: The Warrior takes less damage. Must be used after the Warrior has Blocked.* Protector's Fury: Applies a stack of Righteous Fury when damaged, increasing the Warrior's Life damage per stack. Max 5 stacks. Can only occur once per second.Removed Root Abilities:* Aegis of Vitality* Life’s Grace* Aegis of Salvation - Group endurance buffs have been removed from the Warriors.* Disarming Counterblow* Scales of Justice.* Preservation* Impassable Guard* Paladin’s Devotion* Paladin’s Reprisal New Soul Tree Abilities:* A Good Defense: Increases Damage of attacks that generate Attack Points.* Pacification: Your Pacifying Strike reduces both the spell and non-spell damage taken from the target for 6 seconds.* Steady Aggression: Increases the duration of Aggressive Block by 3 seconds.* Enduring: Increases Endurance.* Hardened Defenses: Increases your Resistances.* Resolution: Reduces the cooldown of your Light's Balm and Light's Blessing.* Front Line Training: Increases the number of enemies hit with Sweeping Strikes, Judgment and Light's Decree.* Invigoration: For 12 seconds after you block an attack, your damage is increased by 5%. This effect can stack up to 5 times.* Divine Grace: Increases the healing of your Light's Balm and Light's Blessing.* Brutal Response: Increases threat, based on your Endurance, from attacks that must follow a Block.* Light’s Favor: Reduces the cooldown of your Touch of Life and Life's Rapture.* Blessed Aegis: You may have 2 active Shield Buffs.Removed Soul Tree Abilities:* Small Arms Specialization* Steely Resolve* Graceful Under Pressure* Hardened Will: Replaced with Hardened Defenses.* Karmic Resolution * Improved Reverent Protection * Tip the Balance * Improved Paladin’s Devotion* DefenderPARAGONMaster of weapons and her own body, the Paragon wields her weapons as if they were a part of her. Facing each enemy with a dance of blood and steel that leaves her foes cast aside as she moves on to her next doomed target.The Paragon is the master of facing off against a single opponent, dealing swift and brutal damage to them. When faced by multiple enemies however they cannot keep up and quickly fall to their foes.* Gift of the Paragon: Base Damage is increased by 1% for each Point spent in the Paragon Soul.New Root Abilities:* Way of the Sun: Follow-up attacks heal the Paragon. Lasts 1 hour.* Sweeping Blades: Single target ability attacks hit additional targets.* Final Blessing: Follow-up attack. Deals Physical damage to an enemy if they are below 30% health. This ability grants 1 Attack Point.* Setting Moon: Deals Physical damage in addition to increasing the damage of Follow-up attacks. This ability grants 1 Attack Point.* Open the Stream: Follow-up attack for Physical damage, plus Physical damage over time. This ability grants 1 Attack Point.* Combat Focus: Instantly adds up to 3 Attack Points to the Warrior, to bring them to a total of 3 current Attack Points.* Alacrity: Reduces the duration of the global cooldown by 0.5 seconds for a short period of time.* Shield of Will: Absorbs 50% of damage taken, up to a maximum value. This ability is not affected by the global cooldown.* Tranquility: Incapacitates a target. Can be active on 1 target at a time. Cannot be used while in combat, and any damage on the enemy will remove this effect.* Feint: Reduces the Dodge, Parry, and Block rating of the target.* Unleashed: Each follow-up attack used places a stack of Readiness on the Warrior. Each Readiness stack increases Attack Power and Weapon Damage Contribution. Lasts 1 hour.Removed Root Abilities:* Focus of Strength* Path of the Wind* Path of the Raptor* Path of the Hurricane* Swift Blades* Path of the Tempest* Bend Like the Reed* Touch of Tranquility: Replaced by Tranquility.* Paired Strike: Renamed to Setting Moon. New Soul Tree Abilities:* Teaching of the Five Rings: Increases the damage of attacks that generate Attack Points.* Weapon Familiarity: Swift Strike causes ability attacks to ignore enemy Armor and Resistances for 6 seconds.* Devoted Training: Increases Strength.* One Two Punch: Increases base damage of Follow Up attacks.* Swift Finesse: Flurry hits additional times.* Analyze Weakness: Finishers ignore target's Armor and Resistances.* Decisive Strikes: Increases the base damage of Finishers.* Duality: You may have 2 active Way buffs.Removed Soul Tree Abilities:* Duality of Mind* Teaching of the Five Rings: Combined into the Gift of the Paragon.* Serenity
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