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REAVERThe Reaver surrounds themselves in the energy of the Plane of Death to corrupt their foes and the very ground at their feet. They infect their enemies to weaken them and feed on the corruption to survive even the most deadly opponents.The Reaver continues to use the powers of the Plane of Death to deal damage to their foes. Their defenses may not be as strong as those of other tanks, but they do a better job at dealing damage and handling multiple opponents.Gift of the Reaver: Increases Maximum Health by 0.76% per point spent in the Reaver soul. Increases Armor by 1% per point spent in the Reaver soul. Increases Resistances by 2% per point spent in the Reaver soul. Base Damage is increased by 0.5% for each Point spent in the Reaver Soul.Major Ability Changes:* Bleed / DoT Effects: All effects that were previously enhanced by multiple Reaver DoT effects are now enhanced by any DoT effect you place on the enemy.* Crippling Infestation: Now causes the Reaver to deal more Death damage on the affected targets, rather than causing the targets to do less damage to the Reaver.* Plague Bringer: Now affects up to 9 additional targets.* Flesh Rot, Soul Sickness: Removed cooldown from these abilities and rebalanced damage accordingly. New Root Abilities:* Binding of Shadow: Increases the range of Soul Sickness, Necrotic Wounds, Flesh Rot, Infestation, and Explosive Infestation. Lasts 1 hour.* Stumbling Corruption: Corrupts the targeted ground, causing several targets within the corruption to be snared.* Creeping Corruption: Applies Creeping Corruption to the Warrior, dealing additional Death damage per Attack Point to several targets. * Decaying Corruption: Corrupts the targeted ground, targets within the corruption take Death damage every 3 seconds based on the number of damage over time effects they have on them.* Plague Eater: Removes up to 5 Damage over Time abilities from several targets to heal the Warrior for each effect removed.* Binding of Devouring Darkness: Grants the effects of Binding of Shadow, Binding of Death, Binding of Affliction and Plague Bringer. Lasts 1 hour.* Crest of the Shadow: Absorbs damage.* Dire Corruption: Corrupts the targeted ground, multiple enemies within the corruption take Death damage every 3 seconds.* Spasm: Interrupts the target.* Immunization: Makes the target immune to all of the Warrior’s Reaver-based Damage over Time abilities and Taunts for 5 minutes. Does not work against players.* Explosive Infestation: Hits multiple targets, dealing Death damage, increased by 45% for each damage over time effect already on the target (up to 5).* Crest of Entropy (Renamed from Shroud of Entropy): Reduces damage taken by 35%.Removed Root Abilities:* Track Death Creatures* Vicious Cleave* Weakening Essence* Binding of Atrophy* Shroud of Entropy – Renamed Crest of Entropy.* Master of the Abyss* Enraged Essence New Soul Tree Abilities:* Reaping Touch: Ravaging Strike reduces the enemy's Armor and Resistances for 6 seconds.* Tempered Constitution: Increases Endurance.* Vile Affinity: Corruptions gain additional duration.* Infectious: Increases the damage of Soul Sickness, Blood Fever, Necrotic Wounds, and Flesh Rot.* Walks with Death: Reduces the cooldown of Infestation, Explosive Infestation and Plague Eater.Removed Soul Tree Abilities:* Power in the Blood* Wasting Away* Improved Master of the AbyssRIFTBLADEShe gathers the energy of the Rifts themselves around herself and uses it to enhance her weapons and herself. Wielding blades of electricity or sheathing her body in flame she carves her way through her opponents like a force of nature. When the fighting gets desperate or her target tries to evade her, she cloaks herself in the power of the Rifts to slip across great distances instantly.The Riftblade uses Elemental damage to enhance their weapon attacks in battle. When faced with difficult situations they have multiple teleports they can use to escape or chase after an opponent.Gift of the Riftblade: Base Damage is increased by 1% for each Point spent in the Riftblade Soul.Major Ability Changes:* Bursts on global cooldown: Bursts are now on the global cooldown, and rebalanced accordingly. You can still spend Soul Points to remove these from global cooldown for a tradeoff in effectiveness.* Frost Strike: The amount of damage increase can now be increased from 5-20%.New Root Abilities:* Rift Travel: Teleports to the target location.* Rift Spear: Deals Air damage to the target and up to 8 enemies along the path of the projectile. Grants 1 Attack Point.* Burst Synergy: The next 3 Burst abilities have their base damage increased. This ability is not affected by the global cooldown.* Blade of the Ascended: Grants Storm Blade, Blade of Elemental Affinity, and Planar Blade. Lasts 1 hour.* Rift Barrage: Stuns several enemies.* Avatar of Flame: Ability hits on you have a chance to deal Fire damage back to the attacker. Only 1 Avatar spell can be active at a time. Lasts 1 hour.* Rift Assault: Teleports to a different enemy each second dealing Air damage. Awards 1 Attack Point every 2 seconds.Removed Root Abilities:* Track Earth Creatures* Freeze Armor* Rift SurgeNew Soul Tree Abilities:* Elemental Precision: Attack Point-generating abilities ignore some of the target’s Armor.* Elemental Empowerment: Increases Elemental damage.* Affinity: Reduces incoming damage from Elemental attacks.* Burst Capacitor: Increases the base damage of Bursts.* Synergy: Reduce the Power cost of Teleports.* Rift Familiarity: Increases the range of Teleports.* Downpour: Increases the duration of Rift Storm.* Quick Burst: Burst attacks are removed from the Global cooldown, and their base damage is reduced by 40%.* Intensify: Increases Critical Hit Power.Removed Soul Tree Abilities:* Rift Fury – Moved to become the Gift of the Riftblade.* Elemental Deflection * Static Shock* Unrelenting* Improved Rifwalk* Empowered Strikes
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