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VOID KNIGHTDevouring the power of his foes the Void Knight uses it to enhance himself in battle, turning himself into a juggernaut on the battlefield.The Void Knight absorbs the power of their foes to make themselves stronger in battle. This power can then be used to protect themselves, or to unleash brutal damage against their foes. because of their nature, they tend to be better at Magical protection than other tanks, but lack more in defending against Physical blows.Gift of the Void Knight: Increases Maximum Health by 0.76% per point spent in the Void Knight soul. Increases Armor by 1% per point spent in the Void Knight soul. Increases Resistances by 2% per point spent in the Void Knight soul. Base Damage is increased by 0.5% for each Point spent in the Void Knight Soul.New Abilities:* Devouring Shield: Absorbs incoming damage based on Attack Points used.* Accord of Resilience: Increases Armor and Resistances for each active Pact. Lasts 1 hour.* Accord of Power: Increases Attack Power and Weapon damage contribution for each active Pact. Lasts 1 hour.* Shock: Silences the enemy.* Rift Reversal: Spell-based attacks made against the Warrior are reflected back against the attacker.* Power Shield: Consumes up to 5 Pacts to shield party or raid members against incoming damage, increasing per Pact consumed.* Spell Destruction: Creates a field of negative energy which removes 1 Buff each second from enemies, and 1 Poison, Curse or Disease from allies each second.* Accord of the Rift: Increases incoming healing effectiveness for each active Pact. Lasts 1 hour.* Void Storm - Consumes up to 3 pacts to deal Air damage to several targets in front of the Warrior, increased for each Pact consumed.* Protective Shield: Consumes 1 Pact per second to absorb an amount damage per Pact consumed. Awards 1 Attack Point every 2 seconds.* Accord of Shifting: Movement speed is increased per active Pact. Lasts 1 hour.* Void Summon: Teleports several enemies near the targeted enemy to the Warrior. Forces affected enemies to attack the Warrior. Awards 1 Attack Point.* Void Propulsion: Hurl the enemy backwards. This ability awards 1 Attack Point.* Unstable Void: Creates a Void that causes enemies to take more damage from the Warrior’s Air attacks, in addition to reducing the damage they do to the Warrior.Removed Root Abilities:* Devouring Blow: This ability is currently removed but will be added back in over the next few days.* Pact Conversion* Disrupt* Soul Pillage* Singularity* Accord of Emptiness* Rift Tap* Power SinkNew Soul Tree Abilities:* Elemental Precision: Attack Point-generating abilities ignore some of the target’s Armor.* Magical Affinity: Increases all Resistances.* Destructive Forces: Reckless Strike and Ragestorm now deal additional Air damage for each active Pact.* Empowerment: Increases Endurance.* Empowered Armor: Increases Armor.* Surging Touch: Increases Damage.* Long Reach: Increases the range of Summon abilities.* Event Horizon: Increases value of Absorb shields.* Refreshing Opportunity: Gaining a Pact has a chance to refresh the cooldown on your Summon abilities.* Ambient Engorgement: Gain a Pact every few seconds.Removed Soul Tree Abilities:* Insatiable Hunger* Ravenous Strength: Effect is now on Accord of Power.* Ravenous Defense: Effect is now on Accord of Resilience.* Blood From a Stone* Improved Rift Summon* ReplenishWARLORDThe Warlord is a master of the Battlefield, he uses his awareness of it and his enemies to give him great advantage. He is balanced in his attacks and does not extend himself too far, or too often. Instead waiting for the right moment to deal effectively with his foes.A hybrid that cares as much about self preservation as they do about defeating their foes, the Warlord balances defense and offense. They are not as strong at defense as a tank, nor as strong at offense as a purely attack focused Soul but they combine both to add utility to either, or allow someone who is focused in one discipline to enhance themselves in the other.Gift of the Warlord: Increases Base Damage by 0.9% per point spent in the Warlord soul. Increases Maximum Health by 0.57% per point spent in the Warlord soul. Increases Armor by 0.75% per point spent in the Warlord soul. Increases Resistances by 1.5% per point spent in the Warlord soul.Major Ability Changes:* The Warlord’s role and ability set has changed significantly. It now acts as a Tanking Utility soul up to around 20 points, where it starts to shift into stronger DPS. A full Warlord build will have decent DPS and more survivability.New Root Abilities:* Breaking Blow: Deals Physical damage per Attack Point.* Recovery Posture: Attack Point builders heal for part of the damage dealt. Does not stack with Way of the Sun or Blade of Elemental Affinity. Lasts 1 hour.* Eye of the Storm: A single target is immune to all of the Warrior’s Taunt and threat generation abilities. Does not work against players.* Defensive Posture: Reduces damage taken and increases Maximum Health. Lasts 1 hour.* A Quick Death: Deals Physical damage to a target with under 30% health remaining.* Brothers in Arms: 30% of the damage done to a single ally is redirected to the Warlord.* Piercing Thrust: Deals Physical damage. Must be used within 6 seconds of a Charge, Teleport, Summon, or Pull. This ability is not affected by the global cooldown.* Deadly Posture: Increases your Critical Hit chance. Lasts 1 hour.* Battle Surge: Increases Attack Power and Weapon damage contribution.* Wave of Steel: Deals Physical damage to several enemies. Must be used within 6 seconds of a Charge, Teleport, Summon, or Pull. This ability is not affected by the Global Cooldown.* Tactical Surge: Increases damage dealt.* Battlefield Experience: Increases Critical Hit Chance and Critical Hit Power.* Clear the Breach: Charge the enemy and deal Physical damage to several surrounding targets. Grants 1 Attack Point.* Decisive Strike: Deals Physical damage. Activates and refreshes Piercing Thrust and Wave of Steel. Awards 1 Attack Point.* Ready Posture: All ability attacks that are on the Global Cooldown become 1 second global cooldown. Damage is reduced by 40%.* Neck Punch: Interrupts casting of the target.* Backhand: Deals Physical damage to an enemy. Must be used after the target or the Warlord Blocks, Dodges, or Parries an attack.* Into the Breach: Charges an enemy, dealing Physical damage. This ability grants 1 Attack Point.* Forced March: Increases your movement speed.* Defensive Manuever: Leaps backwards.* King of the Hill: Deals Physical damage, in addition to knocking the target back 15 meters.* Battlefield Medic: heals the Warrior.* Arterial Strike: Deals Physical damage plus additional Physical damage over time. Must be used after the target or the Warlord Block, Dodge, or Parry an attack.* Everything is a Weapon: Adds 25% of your Armor to Attack Power.Removed Root Abilities:* Leader’s Mark* Battlefield Distraction* Battlefield Awareness* Aspect of the Fallen Hero* Pin Target* Cracking Skulls* Intercept* Cutting Distraction* Promise of Steel* Aspect of the Elements* Call to Regroup* Weapon BlowAbilities Moved to Beastmaster and Renamed:* Locked Down* Spotter’s Order* Aid Command* Rallying Command* Assault Command* Call to Battle* Call to EntrenchNew Soul Tree Abilities:* Soldier’s Might: Increases your Strength.* Trained Defenses: Increases your Armor and Resistances.* Strength of Arms: Empowering Strike also increases Attack Power and weapon damage contribution for 6 seconds.* Staying Power: Increases the duration of Surges.* Shatter: Breaking Blow increases the damage that the enemy takes from you for 12 seconds.* Down and Dirty: Attackers within 5 meters deal less damage to you.* Disorient: Enemies affected by Into the Breach, Sergeant’s Order, and General’s Order deal less damage to you for 6 seconds.* Thick of Battle: Reduces incoming Ranged damage for 6 seconds after a charge.* Three Moves Ahead: Increases the damage on Piercing Thrust and Wave of Steel.* Field Navigation: Increases the range on Into the Breach, Clear the Breach, Sergeant's Order and General's Order.* Offensive Surge: Using a Surge deals Physical damage on up to 5 nearby enemies.* Calculating: Increases the damage on attacks that must follow a Block.* Seasoned: Increases damage for 10 seconds after Blocking, Dodging or Parrying or being Blocked, Dodged, or Parried.* Combat Training: Increases Damage.* Adaptability: You may have 2 active Postures.* Advance Planning: King of the Hill refreshes the cooldown on Piercing Thrust and Wave of Steel, also increases the critical hit chance of the next Piercing Thrust or Wave of Steel.* Combat Veteran: You can block without a shield.Removed Soul Tree Abilities:* Powerful Countenance* Intimidating* Enhanced Dodge* Defensive Experience* Improved Weapon Blow* Dramatic Presence* Battlefield Domination* That Which Doesn’t Kill Me* Imposing* Figurehead* Commanding Presence* Untenable Position* Rapid Recovery
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