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BLADEDANCERBladedancer are duelists and are proficient in face to face melee combat. They execute a series of rhythmic actions to boost their combat prowess.Bladedancer Gift: Damage is increased by 1% for every point added into the Bladedancer soul.Major Ability Changes:* Deadly Dance: All Bladedancer Finishers now trigger Deadly Dance, increasing the damage of the Rogue’s next Combo Point generating ability by 3% per Combo Point used. This bonus is applied only to attacks with melee weapons.* Strike Back: Now scales with Attack Power.* Blade Finesse: Increases the damage of Finishers by 2-10%.* Combat Expertise: Increases the damage of Combo Point generating attacks by 2-10%.* Contra Tempo: Increases the Attack Power and Weapon Damage contribution to your offhand attacks by 5-25%.* Sprint: Reduced run speed bonus to 50%. Reduced cooldown to 60 seconds.* Precision Strike: No longer has a cooldown, and its damage has been reduced.New Root Abilities:* Double Strike: Unlocked with 54 points in the soul. A Finisher that deals combined weapon damage plus additional damage per Combo Point.* Binary Strike: Unlocked with 58 points in the soul. Deals combined weapon damage. Grants 1 Combo Point. Unlocks the use of Quick Strike and Precision Strike.* Fated Blades: Unlocked with 61 points in the soul. A Rhythmic Action that increases Attack Power contribution to all Bladedancer attacks by 100% and causes them to ignore 100% of the enemy's Armor. Lasts 15 seconds.Removed Root Abilities:* Maim* Combat Pose* Mass SubdueNew Soul Tree Abilities:* Hack and Slash: Unlocked at Tier 4. Successful Critical Hits increase your Physical damage by 3-15% and reduce damage taken by 1-5%.* Duelist Pose: Unlocked at Tier 8. Successful Critical Hits with Bladedancer abilities increase your Attack Power by 1-2% per stack. Maximum 5 stacks. Lasts 15 seconds.* Defensive Posture: Unlocked at Tier 8. Toggled ability that reduces damage taken by 20%, but also reduces Energy regeneration rate by 10 per second. Lasts until canceled.* Hundred Blades: Unlocked at Tier 9. Deals damage over 6 seconds on up to 5 enemies in a cone within 20 meters of the Rogue. Allows movement.Removed Soul Tree Abilities:* Unabating Steel* Improved Meditative Trance* Turn the TideMARKSMANThese deadly ranged fighters are highly capable of overwhelming their opponents from afar. In addition, they are able to distance themselves away from danger.Marksman's Gift: Damage is increased by 1% for every point added into the Marksman soul.Major Ability Changes:* Swift Shot: The movement speed buff is no longer removed by any Finishers. No longer has to stack, and applies the full 15% run speed bonus on the first application.* Eradicate: Now has a 5 second cooldown.* Crossfire: Now deals Air damage over 4 seconds on up to 5 enemies in a frontal cone. Damaged enemies are additionally knocked back if close to the Rogue. No longer requires a targeted enemy to use this ability.* Keen Eye: Also increases the Attack Power and Weapon Damage contribution to ranged weapon attacks by 1-5%.* Single Minded Focus: Now increases the damage of all attacks by 1-5%.* Killer Instinct: Increases the Critical Hit chance of cast time and channeled attacks by 5-10%.* Master Archer: Marksman attacks deal 3-9% more damage.* Collateral Damage: Now also increases the damage of single target ranged weapon attacks by 1-3%.* Controlled Fire: No longer a root ability - now unlocked at Tier 7. Reduces Energy cost of ranged weapon attacks by 1-5%. Increases the damage of ranged weapon attacks by 4-20%.* On the Double: Reduced run speed bonus to 50%.New Root Abilities:* Sentry Battery: Unlocked with 54 points in the soul. Channeled ability. Deals damage to all enemies between the Rogue and the enemy target over 5 seconds. Reduces Energy by 5 for every second channeled.* Static Shock Munitions: Unlocked with 58 points in the soul. Causes ranged weapon attack abilities to deal additional Air damage to surrounding enemies. Lasts 1 hour.* Free Recoil: Unlocked with 61 points in the soul. Causes the next Marksman Finishers to consume only 2 Combo Points.New Soul Tree Abilities:* Chain Destruction: Unlocked at Tier 8. 5 second channeled ability. Deals Air damage to 2 enemies. The number of targets affected increases while channeling.* Decoy: Unlocked at Tier 9. Summons a Decoy that fights with the Rogue for 15 seconds.* Full Metal Jacket: Unlocked at Tier 2. Increases your Critical Hit chance with Swift Shot and Hasted Shot by 5-10%.* Improved Static Shot: Unlocked at Tier 6. Your Static Shot no longer breaks on damage.* Lock N Load: Unlocked at Tier 7. Marksman Finishers have a 20% chance per Combo Point to reset the cooldown of Empowered Shot and cause the next Empowered Shot to become instant cast.* Shoot to Kill: Unlocked at Tier 8. Your Marksman Finishers increases the damage of Marksman combo point generating attacks by 2-10% per Combo Point. Lasts 15 seconds.Removed Soul Tree Abilities:* Sharpshooter* Improved Swift Shot
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