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DOMINATORThe Dominator soul continues to be control oriented. The popular abilities from the soul such as Transmogrify, Storm Shackle and Split Personality either remain unchanged or are improved. Adding to the collection of abilities are several new area of effect and area denial abilities. These allow the Dominator to contribute substantial area damage to a fight and help shape the battlefield to their allies’ advantage.Dominator Gift: Insight - Increases the your damage by 0.5% and area effect damage by an additional 1% for each point spent in the Dominator soul.Major Ability Changes:* Degeneration: This is now an instant cast purge. No longer a channel, and no longer deals damage.* Reflective Presence: Now effectively an area of effect Reflective Command with a flat Charge cost instead of draining Charge over time.* Death’s Edict: No longer deals damage.* Grasping Void: Now snares and deals damage over time to enemies within the area of effect.* Mass Charged Shield: This can now be cast on a friendly target. The target and all members of their group or raid will receive the buff.* Deny: Removes 3 Curses, Poisons or Diseases.New Root Abilities:* Mental Focus: Channeled ability, restores 5% of the Mage’s Maximum Mana per second.* Gravity Void: Deals Death damage on up to 8 enemies in the target area. All enemies hit are thrown into the air.* Void Wall: Surrounds the targeted area with a wall of deathly energy for 6 seconds. Enemies entering the perimeter take Death damage each second and additional Death damage over 8 seconds.* Malevolent Shield: Absorbs 50% of healing done on the target.* Malevolent Bolt: Deals Death damage. Debuffs the enemy for up to 3 seconds, causing them to take Death damage the next time they use an ability. Stacks up to 3 times.* Nyx’s Orb: Fires a slow moving ball of lightning at the targeted location, dealing Air damage to enemies within 3 meters of it as it travels.* Lightning Wall: Creates a 15 meter long wall in front of the Mage. Enemies in the wall take Air damage each second and additional damage from Air attacks over 3 seconds. Consumes Charge while active.* Pain Armor: Increases the Mage's damage by 15%. When the Mage is hit, deals Death damage equal to 20% of damage taken to all enemies affected by the Mage's crowd control abilities. This damage does not break crowd control effects. Lasts 1 hour.Removed Root Abilities:* Charged Shield* Memory Wipe* Accelerated Decay* Void Shroud* Incompetence* Mental Shock* DisorientNew Soul Tree Abilities: * Mental Fortitude: Increases your Maximum Mana by 2/4/6/8/10%.* Hastened Reflection: Reduces the cooldown of Reflective Command by 2/4/6/8/10 seconds.* Dominant Personality: After successfully controlling an enemy by using Transmogrify, Mass Exhaustion or Death's Edict, your spell power is increased by 4/8/12/16/20% for 5 seconds.* Essence of Control: Reduces the mana cost of non-damaging abilities by 16/33%.* Prolonged Break: Increases the duration of your Split Personality by 5/10 seconds.* Gathering Spirits: Increases the number of stacks applied by Haunting Pain by 1/2/3.* Broken Spirits: Increases the damage of your Dominator abilities by 5/10%.* Control Flash: Reduces the mana cost of your Storm Shackle and Mass Exhaustion by 12/25%.Removed Soul Tree Abilities:* Efficient Control* Controlled Opportunity* Ineptitude* Empowered PresenceELEMENTALISTThe Elementalist has seen some substantial updates. Pets have received an overhaul in order to help them scale better as you advance. Abilities that affect your pets now work on pets from both the Elementalist soul and the Necromancer soul. Likewise, abilities from the Necromancer will affect pets from either soul. Adjustments have also been made to the spell rotation for Elementalists to make it more interesting to play.Elementalist Gift: Force of Nature - Increases your damage by 0.5%, and your pet's damage by 4%, for each point spent in the Elementalist soul.Major Ability Changes:* Stone Armor: Now reduces the damage your pet takes by 5% in addition to increasing your Armor.* Abrasion: causes your and your pet’s attacks to ignore 2/4% of the enemy’s Armor and Resistances.* Tempest: This now increases your Critical Hit damage by 1/2/3/4/5%.* The Fire Elemental's Flame Splash damage has been increased.* Channel Elements: Now returns 5% mana per second channeled.New Root Abilities:* Stormbolt: Deals Air and Water damage.* Raging Elements: Increases the Mage’s pet’s damage by 30% for 30 seconds. Consumes 50 Charge on cast.* Summon: Fire Elemental: Summons a melee Fire Elemental pet.* Reclaim Elements: Sacrifices the Mage's pet, restoring 50% of the Mage's maximum health. Also buffs the Mage for 15 seconds, increasing their damage by 50% and causing their damaging attacks to deal additional Fire damage.* Volcanic Eruption: Channels Fire and Earth damage over 3 seconds.* Elemental Burst: Deals Air, Earth, Fire and Water damage.* Prismatic Armor: Increases all of the Mage’s resists, increases their damage dealt by 15%, and gives damaging attacks a 20% chance to reduce the Mage’s global cooldown to 1 second for 10 seconds. Lasts 1 hour. Counts as a Mage Armor.* Prismatic Volley: Channels Air, Earth, Fire and Water damage over 4 seconds.* Rushing Elements: Reduces the Mage's global cooldown to 1 second for 15 seconds. 1 minute cooldown.Removed Root Abilities:* Sacrifice* Fiery Assault* Revitalize* Encase* Track Elementals* Swarming Flames* ExposureNew Soul Tree Abilities:* Elemental Surge: Increases your damage dealt by 2/4%.* Sudden Storm: Reduces the cast time of Stormbolt by 50/100%.* Rushing Wind: Reduces your pet’s global cooldown to 1.25/1 second.* Cycle of Earth: Casting a damaging Earth spell increases the damage of your next Air spell, within 10 seconds, by 5/10%.* Cycle of Air: Casting a damaging Air spell increases the damage of your next Water spell, within 10 seconds, by 5/10%.* Cycle of Water: Casting a damaging Water spell increases the damage of your next Fire spell, within 10 seconds, by 5/10%.* Cycle of Fire: Casting a damaging Fire spell increases the damage of your next Earth spell, within 10 seconds, by 5/10%.Removed Soul Tree Abilities:* Improved Quicken Elements* Force of Nature
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