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NECROMANCERAs with the Elementalist, the Necromancer has seen some substantial updates. Abilities that affect your pets now affect pets from both the Necromancer soul and the Elementalist soul, and vice versa. The other major change to the soul is that Deathly Calling is now applied by undead pets instead of the Mage. This allows the Mage to have a much more interesting set of abilities to take advantage of Deathly Calling stacks instead of just setting their pet up to hit a little harder.Necromancer Gift: Life Bane - Increases your damage by 0.5%, and your pet's damage by 4%, for each point spent in the Necromancer soul.Major Ability Changes:* Necrosis: This no longer increases damage from certain pet abilities.* Lich Form: This is now a toggled Charge-consuming buff. The pet's damage increase granted from Lich Form has been reduced to 10% from 20%.* Empty the Crypts: No longer a toggled ability. It now has a flat Charge cost to summon 4 Shambling Corpses for 20 seconds. These pets will now attack whatever enemy the Mage had targeted when they were summoned instead of waiting for the Mage to attack.* Mass Grave: These pets will now attack whatever enemy the Mage had targeted when they were summoned instead of waiting for the Mage to attack.* Soul Purge: This is still a damaging channel, but is now primarily a pet heal and no longer heals the Mage as part of the base effect of the ability.* The Skeletal Zealot's Blood Spike now gains a 150% bonus from Spell Power, down from 200%. Cooldown increased to 10 seconds.* The Skeletal Zealot's Soul Rend DoT duration and cooldown have been increased to 8 seconds.* Clattering Bones: Reduced the damage buff your Skeletal Zealot gains to 2-6%, down from 5-15%. No longer modifies the numer of Deathly Calling stacks applied by Crypt Rush or Dark Lunge.* Fresh Graves: Now increases offensive pets' Spell Power by 4-20%, down from 5-25%.* Reclaim Power: Now deals 7% of the mage's maximum health in damage to the pet, and returns 7% mana.* Epidemic: Procs now reduce the mana cost of Plague Bolt and Crystalline Missiles by 33%.* Deadly Plague: Now reduces the mana cost of Plague Bolt by 5-25%.* Vengeful Spirit: Now increases the damage bonus from Aid the Master by 3-9% and increases the Shadow Revenant's damage by 10-30%.New Root Abilities:* Desecrate: Consumes all of the pet’s stacks of Deathly Calling on the enemy, dealing Death damage per stack consumed.* Bone Frenzy: Increases your pet’s damage by 30% for 15 seconds. Consumes 50 Charge on cast.* Corpse Talon: Deals Death damage to the Mage and much greater Death damage to the target. Damage to the target is increased an additional 10% per stack of Deathly Calling on the enemy.* Loyal Minion: Sacrifices 50% of the Mage's pet's Maximum Health. Grants the Mage a shield which absorbs damage and renders them immune to control effects for up to 10 seconds.* Condemn: Converts all of the Mage's stacks of Deathly Calling on the enemy into stacks of Condemn, dealing Death damage over 16 seconds per stack.* Reaper’s Touch: Deals Death damage and snares the enemy over 8 seconds. Deals additional Death damage after 8 seconds has passed.* Bone Armor: Transfers 20% of damage taken by the Mage to their pet. Increases damage dealt by 10%. Counts as a Mage Armor. Lasts 1 hour.* Infection: Causes the pet’s ability attacks to deal additional Death damage. Lasts 1 hour.* Parasite: Deals Death damage over 8 seconds. After 8 seconds, spawns an uncontrolled Parasitic Leech to attack the enemy for 15 seconds.* Possession: The Mage possesses their undead pet, gaining power versions of their pet’s abilities. Lasts 30 seconds.* Putrify: The Mage's undead pet's next attack applies 5 stacks of Deathly Calling. 30 second cooldown.Removed Root Abilities:* Revivify* Track Undead* Life Shift* Blood Binding* Looming Demise* Death’s Grasp New Soul Tree Abilities:* Ghostly Power: Your and your pet’s attacks ignore 2/4% of the target’s Armor and Resistances.* Death’s Influence: Increases your Death damage by 2/4/6/8/10%.* Epidemic: Successful Critical Hits by your pet have a 33/66/100% chance to reduce the cast time to zero for your next Plague Bolt or Crystalline Missiles within 10 seconds, and to reduce its global cooldown to 1 second.* Improved Soul Purge: Causes your Soul Purge to heal you for 10/20/30% of the damage dealt, in addition to the original effects.* Deathly Collusion: Your pet’s Deathly Calling stacks increase your Death damage on the target by 1/2% per stack.* Corpse Pile: Your Corpse Explosion has a 50/100% chance to apply Corpse Explosion to all enemies it damages.* Reaper’s Swiftness: Reduces your pet’s global cooldown to 1.25/1 second.* Dark Resonance: Your successful Critical Hits have a 50/100% chance to make your pet’s next damaging ability critically hit.Removed Soul Tree Abilities:* Greater Consumption* Detonate Bones* Life Bane [This became the soul's Gift benefit]PYROMANCERThe Pyromancer remains largely unchanged from its previous incarnation. There is a greater emphasis on applying and utilizing stacks of Combust on enemies, which helps add a strategic element to the soul that was missing previously in many instances.Pyromancer Gift: Burning Bright – Increases the Mage’s damage by 1% for each point spent in the Pyromancer soul.Major Ability Changes:* Spark: Now reduces the mana cost of instant-cast Fire abilities by 6-33%.* Flaring Intellect: Can now be cast on a friendly target. The target and all members of their group or raid will receive the buff.* Flashfire: Now also interrupts the target's casting, even if they are immune to the stun.* Pyromancer's Armor: Increased the chance to proc to 20%.* Ignition: Now reduces the mana cost of non-instant Fire abilities by 4-20%.* Improved Flame Bolt: The buff effect from this can now be clicked off or Purged.New Root Abilities:* Flame Sigil: Consumes all of the Mage’s Combust stacks from enemies within 30 meters. Places a buff on the Mage for each stack of Combust removed, increasing their Fire damage by 2% per stack to a maximum of 10. Lasts 20 seconds. Does not trigger global cooldown.* Flame Volley: Deals Fire damage over 3 seconds, increasing each second. Deals additional Fire damage on expiration.* Prime: Applies the Mage’s maximum count of Combust stacks to the target.* Cerebral Flare: Channeled ability. Returns 5% of the Mage’s Maximum Mana for each second channeled.* Fusillade: Consumes all stacks of the Mage’s Combust on the target, dealing Fire damage per stack consumed.* Extinguish: Consumes all stacks of the Mage’s Combust from the target. The Mage’s next Fireball casts, equal to the number of Combust stacks consumed, are instant. These Fireball casts do not generate Charge or apply Combust. Lasts 15 seconds.* Pyromancer’s Aegis: The Mage’s Fireball casts generate an additional Fireball on the enemy. Cannot occur more than once every 5 seconds. Damaging Fire spells have a 5% chance to reset the cooldown of Cinder Burst and allow it to be cast instantly. Cannot occur more than once every 10 seconds. Counts as a Mage Armor.* Scorch: Interrupts target. 10 second cooldown.Removed Root Abilities:* Flame Jet* Smoldering Power* Track Fire Creatures* Burning Intellect* Lockdown* Ground of StrengthNew Soul Tree Abilities:* Innate Fire: Increases the damage bonus from Internalize Charge by 3/6/9%.* Ravenous Flames: Your non-Physical attacks ignore 3/6/10% of your target’s Resistances.* Flame Spike: Increases the total damage of your Combust by 50/100% and the duration by 1/2 seconds.* Conflagration: Increases the maximum stack size of your Combust by 1/2.* Tinder: Increases the damage bonus that Countdown gains per stack of Combust on the enemy by 3/6/9%.Removed Soul Tree Abilities:* Improved Flame Jet* Burning Bright: Became the Pyromancer's Gift bonus.
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