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STORMCALLERThe Stormcaller has a renewed emphasis on their ability to deal damage to multiple enemies at once. They retain their reliance on building stacks of Electrified and Hypothermia on enemies, but have received some new tools to help them do so.Stormcaller Gift: Inspiration of the Storm - Increases the Mage's damage by 0.5% and area of effect damage by an additional 1% for each point spent in the Stormcaller soul.Major Ability Changes:* Thunderbolt: This now applies 2 stacks of Electrified when it hits an enemy.* Electrocute: Reduced cooldown, and this now deals increasing damage each second it is channeled on a target.* Raging Storm: Now deals increasing damage each second it is channeled on a target.* Icicle: This no longer applies a snare to enemies, but will still apply Hypothermia.* Arctic Blast: Now an instant cast ability.* Storm Shard: Procs now reduce the mana cost of Icicle by 40%.New Root Abilities:* Storm Armor: Increases all resistances. Causes Electrocute and Raging Storm to root the enemy for the duration of their channels. Lasts 1 hour.* Pouring Rain: Reduces the Mage’s global cooldown to 1 second for 15 seconds. 1 minute cooldown.* Storm Surge: Consumes all of the Mage’s Electrified effects on enemies within the targeted area, dealing Air damage per stack consumed. Damage is divided equally among up to 5 enemies within 7 meters of the Electrified enemy.* Gathering Storm: Restores 5% mana per second channeled.* Static Nova: Deals Air damage to up to 8 enemies. Applies the Mage’s maximum number of Electrified stacks to each enemy hit.* Tempest Armor: Increases all resistances. Single-target damaging Air and Water abilities have a 40% chance to make the Mage’s next area effect spell, within 8 seconds, instant cast. Cannot occur more than once every 10 seconds. Counts as a Mage Armor. Lasts 1 hour.* Lightning Arc: Chain lightning hits to up to 8 targets, dealing Air damage to up to 5 enemies near each target hit by the chain.* Electric Charge: Applies the Mage's maximum number of Electrify stacks to the target. 30 second cooldown.Removed Root Abilities:* Flash Freeze* Absolute Zero* Spark of LifeNew Soul Tree Abilities:* Scattered Bolts: Increases the maximum number of enemies Forked Lightning can hit by 2/4/6.* Charged Atmosphere: Increases the damage of your area effect abilities by 3/6/10%.* Storm Training: Increases the damage bonus of your Static Flux by 10%.* Frozen Defenses: Enemies who are affected by your Hypothermia take an additional 5/10/15% damage from your area of effect abilities.* Perfect Conditions: Reduces the mana cost of your area of effect abilities by 5/10/15%, and increases the damage of your area of effect abilities by 4/8/12%.* Supercharge: Increases the maximum stack size of your Electrified effects by 1/2.Removed Soul Tree Abilities: * Improved Electrocute* Shell Shock* Severe WeatherWARLOCKThe Warlock continues its focus on utilizing damage over time abilities, and has been updated so a greater portion of their damage comes from those effects. They have gained several abilities that help them in maintaining their DoTs on enemies, transferring the DoTs between targets, and even causing their DoTs to explode to deal a large amount of damage in one shot.Warlock Gift: Neddra’s Influence - Increases the Mage's damage by 0.5% and their damage over time abilities by an additional 0.75% for each point spent in the Warlock soul.Major Ability Changes:* Neddra’s Torture: This now deals Death damage after 16 seconds. If a damage over time effect is cleansed from the target, Neddra’s Torture explodes, dealing increased Death damage to the cleanser and silencing them for 3 seconds.* Neddra’s Might: This can now be cast on a friendly target. The target and all members of their group or raid will receive the buff.* Neddra’s Grasp: Will now proc off of NPC auto attacks, but still does not proc off of player auto attacks.* Dark Power: The damage increase from this now only affects damage over time effects.* Choke: Now interrupts casting of the target, even if they are immune to the Silence effect.* Sacrifice Life: Mana: Now consumed 7% health and returns 7% mana.* Opportunity: Procs now reduce the mana cost of the triggering ability by 40%.New Root Abilities:* Contaminate: Increases the damage dealt by the Mage’s damage over time effects by 20%. Each damage over time ability cast consumes 10 Charge. These abilities cannot generate Charge while Contaminate is active. Does not trigger a global cooldown.* Persist: Refreshes all of the Mage’s active Death-based damage over time effects on the target.* Conflux: Consumes all of the Mage’s Death-based damage over time effects on the enemy, dealing Death damage for each effect consumed.* Atrophy: Deals Death damage over 16 seconds. Damage increases each second.* Salvage Corruption: Removes all of the Mage’s Death-based damage over time effects on the enemy, storing them on the Mage for up to 15 seconds. Stored effects can be reapplied to an enemy using the Deathly Pall ability.* Deathly Pall: Applies all Death-based damage over time effects removed by the Mage’s Salvage Corruption ability to the target.* Death’s Door: Deals Death damage over 8 seconds. Can only be used on enemies below 50% health.* Void Barrage: Channels Death damage over 5 seconds. Refreshes all of the Mage’s active Death-based damage over time effects on the enemy after 5 seconds.Removed Root Abilities:* Reconstruct* Neddra’s Strength* Wither* Shadow Life* Dark FuryNew Soul Tree Abilities:* Greater Contamination: Increases the damage bonus of Contaminate by 5/10%.* Seeping Corruption: Your non-Physical attacks ignore 3/6/10% of your target’s Resistances.* Improved Draining Bolt: Increases the damage of Draining Bolt by 5/10% for each of your Death-based damage over time effects on the enemy.* Expanded Contagion: Gives your Radiate Death a 33/66/100% chance to spread Life Leech and Necrosis.* Swift Corruption: Reduces the mana cost of Damage over Time abilities by 16/33%.* Void Decimation: Increases your Void Bolt and Void Barrage damage by 3/6/9/12/15% for each of your Death-based damage over time effects on the enemy.Removed Soul Tree Abilities:* Improved Dark Fury* Neddra’s Influence – This became the soul’s Gift effect.
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