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CABALISTThe Cabalist soul has seen some major changes to help make its use more understandable and to make it easier to combine with other souls. The most significant change is the removal of the Decay mechanic.Cabalist Gift: Increases your damage by 1% per point spent in the Cabalist soul.Major Ability Changes:* Curses: These no longer trigger from the target's ability usage and no longer have cooldowns.* Shadow's Touch: This is now exclusively single target. Bound Fate has been moved to 0 points and had its cooldown removed to compensate.* Obliterate: Now a self buff that makes Tyranny of Death and Mass Disintegration only affect one target, but deal double damage.* Dark Passage: This now works like Pyromancer's 'Flicker' - removes control effects and teleports the caster - and is purchasable in the third tier of the Soul Tree.* Sign of Asias: Now reduces the global cooldown triggered by AoEs to 1 second, and makes Bound Fate insta-cast.* Maelstrom: Separated effects in PvP vs. PvE. In PvE it pulls in up to 5 mobs and snares them. In PvP it only pulls 3 players/pets with no snare. The radius in either situation is 30 meters.* Sigil of Secrecy: Now also interrupts the targets hit. New Root Abilities:* Tyranny of Death: Instant cast. Deals AoE Death damage after 10s. Triggers early if damaged by your Tyranny of Death.* Sigil of Spirits: Instant cast. AoE effect that increases non-Physical damage taken by the affected targets by 5%. [Basically, a castable AoE version of Inquisitor's Clinging Spirit.]* Disintegration: Instant cast. Deals AoE Death damage and triggers Tyranny of Death. 15 second cooldown.* Mass Reversal: Raid-wide version of Cabalist's Reversal of Fortune (spell reflect). 45 second cooldown.* Esoteric Estimations: 10-second duration channeled ability. Restores 5% mana per second.* Seeping Death: Damage shield that deals AoE Death damage when hit. Can only be maintained on 1 ally at a time.* Wall of Souls: Instant cast. Ground targeted rectangular AoE that deals Death damage over time and applies Soul Decay. Soul Decay lasts for 5 seconds, stacks to 5, and increases damage taken from Wall of Souls by 10% per stack. * Sigil of Catastrophe: Instant cast. AoE ability that applies all Sigils at once. 1 minute cooldown.* Curse of Anarchy: Instant cast. AoE pulsing Death damage.* Unleash Oblivion: 2.5-second duration channeled ability. Deals Death damage in an expanding ring that then contracts inwards at the end of the duration, dealing the damage again to targets within the ring. 1 minute cooldown.Removed Root Abilities:* Vile Power: Merged into Ravaging Darkness.* Distorted Shadows* Lurking Decay* Tyranny* Grasping Waters* Mien of Aggression* Nebulous HazeNew Soul Tree Abilities:* Secrets of the Deep: Increases your damage dealt by 1/2/3/4/5%.* Shackles of Fate: Your Bound Fate has a 50/100% chance to spread your Tyranny of Death from the target to each enemy it hits.* Pain of the Chosen: Increases your Critical Hit chance with Curses by 5/10%.* Dark Manifesto: Increases the effect of Spell Power on your Tyranny of Death by 3/6/9/12/15%.* Swift Disintegration: Increases the effect of Spell Power on your Mass Disintegration by 15/30%.* Eccentric: Increases your Critical hit chance with Tyranny of Death by 2/4/6/8/10%.Removed Soul Tree Abilities:* Dark Omen* Surge* Undertow* Negation of LifeDRUIDThe Druid now has a wider selection of pets as well as an increased emphasis on positioning. They not only now have tank pets and a ranged DPS pet, but Druids gain a number of benefits when attacking from behind. Druid Gift: Increases damage done by 1% per point spent in the Druid soul. Increases damage done by the Cleric's pet by 1%, and healing done by the Cleric's pet by 2% per point spent in the Druid soul.Major Ability Changes:* Fervent Strike: Now deals additional damage when hitting the target from behind.* Combined Effort: Damaging attack that also causes the target to take more damage from you and your pet.* Spirits: These are now a line of pet buffs that cause the pet to proc various effects.* Slumber: Now instant-cast.* Fury of the Fae: Moved this from the Satyr pet to the Druid as a toggled ability.* With the addition of new types of Satyr and Faerie pets, the existing pets now have more specific names (Faerie Healer, Greater Faerie Healer, and Greater Satyr Destroyer).* Reduced aggro from all pet abilities other than those used by the Satyr Protector.* The Greater Satyr Destroyer greatly benefits by striking from behind the enemy.* Eruption of Life: Increased the base damage values.* Grim Silence: Reduced cooldown to 30 seconds. Now also interrupts the target.New Root Abilities:* Summon Satyr Protector: Summons a tank-type Satyr pet, the Satyr Protector.* Summon Greater Satyr Protector: Even better version of the Satyr Protector.* Summon Greater Faerie Seer: Summons a pure DPS version of the Faerie pet.* Spirit of the Trickster: Pet Buff. Causes the pet's damaging abilities to proc an Attack Power/Spell Power debuff on the target.* Spirit of Upheaval: Pet Buff. Causes the pet's damaging abilities to proc AoE Earth damage.* Spirit of Asphodel: Pet Buff. Causes the pet's damaging abilities to proc additional Life damage.* Thorns of Ire: Ranged debuff that causes the enemy to take additional Physical damage when hit. 3 second cooldown between increased damage hits.* Peace of the Forest: 10 second duration, channeled ability. Restores 5% mana per second.* Fae Extraction - Instant cast, not on global cooldown. Teleports the target to directly in front of you, facing away from the caster. 15 second cooldown.* Subtlety: Instant cast, not on global cooldown. Allows the next 10 damaging abilities from you and your pet to ignore 50% of the target's Armor and Resistance. 1 minute cooldown.* Life Breach: Self Buff. Causes damaging abilities you use from behind a target to proc additional Life damage.* Through Step: Causes Fae Step to teleport you behind the target.* Strength of the Fae: Reduces the damage taken by the Druid and the Druid's Pet by 50% for 10 seconds. 2 minute cooldown.Removed Root Abilities:* Bombard* Fae Hammer* Track Fae* Crag Hammer* Mien of Aggression* Slothful Spirit* Spiteful Spirit* Strength of the Fae* Rage of the FaeNew Soul Tree Abilities:* Guiding Hand: Increases the damage done by you and your pet by 1/2/3/4/5%.* Speak Softly: Increases your Wisdom by 2/4/6/8/10%. Also reduces damage taken by your pet by 1-5%.* Carry a Big Stick: Increases your Fervent Strike's positional damage bonus by 5/10/15%.* Mercurial: Increases the damage done by your instant-cast abilities by 2/4/6/8/10%.* Pierce the Veil: Fae Step increases your movement speed by 25/50% for 5 seconds.* Life Touched: Increases your pet's Spell Power by 3/6%.* Curious Precision: Increases your chance to Critically Hit with Fervent Strike by 3/6/9%.* Overproliferation: Increases your Spell Power's effect on Eruption of Life by 15/30%.* Intensity of Purpose: Increases your pet's damage dealt by 5-15%, healing done by 10-30%, and reduces the damage your pet takes by 5-15%.* Teamwork: Your Combined Effort increases damage dealt by the Cleric and the Cleric's pet by an additional 5/10/15%.* Celerity: Reduces your pet's global cooldown and cast times by 0.25/0.5s.* Cloak of Leaves: Causes your next Combined Effort to Stun the enemy for 2 seconds, and deals 50% more damage.Removed Soul Tree Abilities:* Touch of the Fae* Strength of the Earth* Spirit of the Hunter* Forest Blessing - This is now built-in functionality for all greater pets.* Weight of the World* Hot-Blooded
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