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INQUISITORThe Inquisitor has seen the fewest changes of all of the Cleric souls. The most obvious change is that Life and Death Concord is no longer RNG-based. Instead, your Life spells build up stacks which reduce the casting time of Bolt of Depravity until it can be cast instantly, and reduces the mana cost of Bolt of Depravity by 10% per stack.Inquisitor Gift: Increases your damage by 1% per point spent in the Inquisitor soul.Major Ability Changes:* Bewilder: Now instant-cast with a 30 second cooldown. Lasts for 3s seconds and doesn't break on damage.* Nysyr's Rebuke: No longer stuns the target, but ignores 25% of the enemy's Resistance and procs Life and Death Concord on each tick.* Spiritual Protection: Now buffs all Resistances.* Corporal Punishment: Changed to a permanent 5% damage buff.* Castigation: Now reduces the cast time and mana costs of Bolt of Judgment and Bolt of Retribution by 5-25%.New Root Abilities:* Pursuit of Truth: Reduces pushback on damaging spell casts by 50-100%. Increases the range of damaging spells by 2.5-5 meters. * Righteous Deliberation: 10 second duration channeled ability. Restores 5% mana per second.* Bolt of Retribution: New version of Bolt of Judgment that ignores 10% of the target's Resistance.* Scourge: Higher damage version of Vex.* Spiritual Scrutiny: Allows the next 10 damaging abilities to ignore 50% of the target's Resistance. 2 minute cooldown.* Radical Coalescence: Resets all Inquisitor cooldowns and grants Unified Theory.* Confound: Interrupts the target. 10 second cooldown.Removed Root Abilities:* Faith in Action: No longer needed due to the change where everything is now Spell Power and Spell Crit based. * Impede* Mien of Aggression* Divine PardonNew Soul Tree Abilities:* Planar Study: Increases your Spell Power and Weapon Damage by 2/4/6/8/10%.* Concentration: Increases the effect of Spell Power on your Bolt of Judgment, Bolt of Retribution, and Nysyr's Rebuke by 3-15%.* Agent of Affliction: Increases your damage dealt with damage over time and delayed-damage abilities by 2/4/6/8/10%.* Diligence: Increases your single target damage dealt by 4/8/12%.* Approbation: Increases your chance to Critically Hit with damage over time abilities by 5/10%.* Judicial Privilege: Adds 5 stacks of Judicial Privilege. Each stack gives 10% movement speed bonus. When hit, 1 stack is removed and 10% health is restored. 1 second internal cooldown, 20 second duration. 1 minute cooldown. * Unified Theory: When Life and Death Concord reaches 5 stacks, your next Bolt of Depravity can be cast instantly.* Righteous Indignation: Increases the effect of Spell Power on your Bolt of Depravity by 10/20/30%.* Zealotry: Your Fanaticism adds 1/2/3 stacks of Fanatic's Faith, increasing your Critical Hit chance with damaging Life or Death spells by 10% per stack. Each Critical Hit with a damaging spell reduces the stack by 1.* Cunning Analysis: Your single target spells ignore 15/30% of the target's Resistance.Removed Soul Tree Abilities:* Inner Focus* Fanatic's Faith* Unholy Tutelage* Determination* Corporal PunishmentJUSTICARThe Justicar remains a healing-themed tanking soul. While they still trigger all of the same heals through damaging abilities, the healing is no longer based on the damage done by the Justicar.Justicar Gift: For each point in the Justicar soul: Increases Armor by 1%, Resistances by 2%, Endurance by 1.5%, and damage dealt by 0.5%.Major Ability Changes:* Salvation: Triggers for each target hit - heals for half of the normal amount when procced from a non-Justicar AoE. * Mien of Honor: Now increases healing done by Justicar abilities by 10%.* Mien of Leadership: Now increases your threat generation by 500%. Reduces absorption amount of non-Justicar absorbs by 40%. Persists through death.* Interdict: Now a ranged interrupt.* Rebuke: Now directly pulls the enemies to you.* Just Defense: No longer on global cooldown.* Censure: Deals Life damage on up to 10 nearby enemies. Reduces the hit chance of the targets affected by 5% for 15 seconds.* Mien of Leadership: Now persists through death.New Root Abilities:* Hammer of Duty: Instant cast. Ranged attack that consumes all Convictions and deals Life damage based on the Convictions consumed.* Strike of Retribution: Instant cast, not on global cooldown. Deals Life damage. Only usable after Blocking.* Hammer of Faith: AoE version of Hammer of Duty.* Reckoning: Instant cast. Ranged spell that deals Life damage.* Doctrine of Glory: Instant cast. Consumes all Convictions, healing up to 10 party or raid members based on the Convictions consumed.* Total Assurance: Instant cast, not on global cooldown. Grants 7 Convictions and increases damage and healing using Convictions by 50% until the granted Convictions are consumed.Removed Root Abilities:* Humility* Doctrine of RighteousnessNew Soul Tree Abilities:* Stronghold: Increases your Endurance by 2/4/6/8/10%.* Moment of Truth: Increases your damage and healing using Convictions by 5/10%.* Confidence: Your Blocks have a 50/100% chance to grant a Conviction. Cannot happen more than once every 2 seconds.* Dominance: Increases the effect of Spell Power on your Hammer of Duty and Hammer of Faith by 25-75%.* Just Cause: Increases your maximum Convictions by 1/2/3.* Light of Creation: Increases your damage done with Strike of Judgment, Reckoning, Bolt of Radiance, and Doctrine of Authority by 10/20/30%.* Divine Right: When already at full health, your Doctrine of Bliss and Doctrine of Loyalty absorb damage equal to 33/66/100% of their normal healing value instead of healing you.* Unshakable Faith: Increases your Block Absorption by 2/4%.Removed Soul Tree Abilities:* Hammer of Virtue* Vengeful Justice* Safe Haven* Supremacy
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