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PURIFIER Still a primary tank healer, the Purifier is now better focused on damage reduction and prevention. They now have a wide variety of buffs and absorption spells that reward planning and preparation!Purifier Gift: Increases your healing done and absorption granted by 1% per point spent in the Purifier soul.Major Ability Changes:* All Purifier ability damage is now Fire damage.* Signs are a new line of self buffs that proc useful effects on their targets when they cast heals or absorbs.* Symbols are a consolidation and improvement from existing instant absorb abilities. They all have no cooldown, but apply a debuff (Burnout) that block Symbols from being reapplied to the target for a short time.* Restorative Flame has been removed in favor of a new line of spells called Wards. They have long cast times, but apply healing and absorption in equal, large amounts.* Caregiver's Blessing is no longer limited in the amount of heals it can trigger on. It lasts for a full hour.* Surging Flames has been moved to the Warden (now known as Shared Excess).* Sterilize: Reduced cooldown to 20 seconds.New Root Abilities:* Symbol of the Torch: Instant cast. 30 second absorb.* Sign of Wrath: Self Buff. Causes heals and absorbs to apply a damage shield on the target that deals Fire damage.* Ward of Flame: 3 second cast. Heals and applies a 10 second absorb.* Char: 2 second cast. Deals Fire damage over 15 seconds.* Sign of Daring: Self Buff. Causes heals and absorbs to increase Armor and Resists by 3%.* Symbol of the Hearth: Instant cast. Applies a 30 second absorb on up to 5 party or raid members.* Sign of Anticipation: Self Buff. Causes heals and absorbs to increase Dodge, Parry, Block, and Deflect by 3%.* Symbol of the Sun: Higher-value version of Symbol of the Torch.* Fire Wall: Instant cast. Ground targeted rectangular AoE that deals Fire damage for 10 seconds.* Ward of Scorching: 2 second cast. Heals and applies a 10 second absorb. Heals/absorbs a lot, but very mana inefficient.* Soul Brand: Instant cast. Restores 7% mana, but increases damage taken by 5% (max 5 stacks).* Ward of Fire: Higher-value version of Ward of Flame.* Gathering of Flames: Instant cast. Applies a 30 second absorb on up to 10 party or raid members. Heals if the absorb is destroyed by damage. 60 second cooldown.* Sign of Faith: Self Buff. Causes heals and absorbs to reduce damage taken by 7%.* Eruption: Buff. Deals Fire damage to the target's target whenever you overwrite one of your own absorbs on them. The damage is capped based on the amount of absorption left when it was overwritten. Can only maintain on 1 ally at a time.* Premonition: Reapplies your Ward and Symbol currently on the ally the next three times they are damaged.* Fiery Will: Increases your Fire spells' damage dealt, healing done, and absorption granted by 25% for 15 seconds. 60 second cooldown.Removed Root Abilities:* Shield of the Ancestors* Spirit Rupture* Healing Blessing* Flames of the Phoenix* Restorative Flame* Ward of the Ancestors* Wisdom of the Era* Gathering of the Ancestors* Fiery Blessing* Surging FlamesNew Soul Tree Abilities:* Prudence: Increases your absorption granted to allies above 90% health by 5/10/15%, and increases your healing done.* Intensity: Increases your healing done and absorption granted by 1/2/3/4/5%.* Preservation: Increases your healing done, damage done, and absorption granted from Fire spells by 2/4/6/8/10%.* Slow Burn: Increases your healing done and absorption granted with cast-time spells by 2/4/6%.* Gesture of Goodwill: Reduces the duration of your Burnout by 5/10s.* Searing Heat: Now increases your healing done and absorption granted with single target spells by 2-10%.* Inflame: Your Flame Lance and Fire Wall cause an additional 10/20% of their damage over 3 seconds.* Kindling: Increases your absorption granted with Wards and Symbols by 5/10/15%, and increases your healing done.* Flare-up: Your Symbol of the Torch and Symbol of the Sun reapply if they are destroyed within 1/2/3 seconds of being applied.* Clear the Coals: Your single target healing and absorption spells have a 5/10% chance to remove Burnout.* Hot Streak: Your Wards reduce the current cooldown of Flashover by 1.5/3 seconds.* Safe Haven: Increases the effect of Spell Power on your Wards and Symbols by 5/10/15%.* Emblem of Ashes: Your Symbol of the Torch, Symbol of the Sun, and Symbol of the Hearth apply to 1/2 additional party or raid members.* Reinforcement: Your Wards reduce damage taken on Blocks, Deflects, and Critical Hits by 2/4/6% for 5 seconds.Removed Soul Tree Abilities:* Protection of the Ancestors* Flame Ward* Enflamed Rejuvenation* Healing Spirit* Caregiver's Grace* Ancestral Flame* Life's Blessing* Intense Flames* Blessing of the FlameSENTINELStill a primary tank healer, the Sentinel is now better focused on speed and responsiveness. No longer reliant on the RNG for Serendipity procs, they now have many tools at their disposal for reducing their cast times and putting out a lot of healing in a hurry. Of all the healers, they have by far the most cooldowns to respond to any situation.Sentinel Gift: Increases your healing done and absorption granted by 1% per point spent in the Sentinel soul.Major Ability Changes:* Serendipity has been removed in favor of permanent reductions in cast times, cast time reductions when healing those low on health, and greater access to cooldowns when you need them.* Touch the Light: Now also reduces the mana cost of the spell it makes Instant by 50%.New Root Abilities:* Urgency: Short-term buff. Increases movement speed by 50% for 10 seconds.* Flash of Radiance: Instant cast. AoE Pacify that prevents all offensive actions from the affected targets.* Liberty of Thought: Instant cast, not on global cooldown. Removes all control effects.* Crucial Invocation: 2 second cast. Heals for a lot, but very mana inefficient.* Reverent Supplication: 10 second channeled ability. Restores 5% mana per second.* Fullness of Life: Instant cast. Restores health on the target equal to the Cleric's Max Health.* Nyol's Hope: Increases healing done by 50% for the next 5 single target heals.* Renewed Altruism: Instant cast, not on global cooldown. Resets the cooldown on all Sentinel abilities.* Wrathful Exuberance: Buff. Deals Life damage to the target's target whenever you overheal them. The damage is capped based on the overhealing. Can only maintain on 1 ally at a time.* Light of Redemption: Instant cast, not on global cooldown. Allows the next Invocation to be cast instantly with no global cooldown triggered.* Faith Rewarded: Causes heals to restore additional health if used on someone below 50% health. Removed Root Abilities:* Life's Vengeance* Healing Grace* Shards of Light* Breath of Life* Luminous Gaze* Quietus* Noble Blessing* Shared Recovery* Healing BenedictionNew Soul Tree Abilities:* Benevolence: Reduces your threat generation by 5/10%. Reduces pushback when damaged while casting heals by 50/100%.* Thoughtful: Increases your healing done and absorption granted with cast time spells by 2/4/6/8/10%.* Expeditious: Increases your healing done and absorption granted with instant spells by 2/4/6%.* Divine Understanding: Increases your healing done and absorption granted with single target spells by 2/4/6/8/10%.* Call to Action: Casting a single target heal or absorb on another player under 50% health reduces the cast time of your next single target heal or absorb by 10/20%.* Luminous Dawn: Increases your healing done with Life-based heals by 3/6/9%, and damage dealt by Life-based abilities by 3/6/9%.* Merciful Appeal: Your Cleansing Prayer and Empowering Light restore 1/2/3% health.* Attentive: Your Invocations increase healing done by you to the target by 3-6% for 10 seconds. * Echoes of Altruism: Your Invocations restore additional health equal to 5/10/15% of the healing done after 1 second.* Word of Life: Your single target heals have a 5/10% chance to reduce the mana cost and global cooldown of your next Healing Breath to 0.* Gathering of Light: Your Invocations reduce the current cooldown of your Touch the Light by 1.5/3 seconds.* Noble Supplications: Increases the effect of Spell Power on your Invocations by 5/10/15%.* Swift Plea: Reduces the cast time of your Invocations by 0.1/0.2/0.3/0.4/0.5s. Reduces the cost of your Invocations by 4/8/12/16/20%.Removed Soul Tree Abilities:* Righteous Burden* Walk in the Light* Light Concentration* Embolden - Moved to the Warden (now known as Distant Shores).* Light Efficiency* Protect the Flock - Moved to the Warden (now known as Reef Barrier).* Lasting Invocation* Vested Interest* Serendipity
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