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SHAMANWhile the Shaman should look very familiar, it's seen a fair number of changes to give them a better flow and remove much of the RNG reliance. Long Memory is no more. In its place is Pattern of Violence which causes all weapon attacks to reduce the current cooldown of Massive Blow. Brutalize stacking is a non-factor, because it only lasts 4 seconds now, which is faster than you will be able to use Massive Blow again.Shaman Gift: Increases damage done by 1% per point spent in the Shaman soul.Major Ability Changes:* Vengeances: Now trigger on weapon attacks, instead of melee abilities.* Jolt: No longer off of global cooldown, and no longer requires a Critical Hit before it can be used. Rather, it can now be used at any time, but deals far more damage if used after a Critical Hit.* Battle Charge: Renamed to Ride the Lightning, and lets you deal Air damage to everyone in range along the way as you charge toward your enemy. 3 meter minimum distance from the target required to use.* Courage spells: Now take the form of Self Buffs which no longer affect your raid, but stack on top of normal raid buffs.* Heart of the Frozen Sea: Now the only Heart buff and affects all Resistances.* Strike of the Maelstrom: Eye of the Storm is gone, but this now spreads Frozen Wrath.* Rage of the North: Applies 10 stacks which each increase Critical Hit chance by 10%. Each time you Critically Hit, a stack is removed.* Ageless Ice: Now returns 7% mana instead of 10%.* Brutalize: Reduced bleed damage to 15-45% of Massive Blow. Duration shortened to 3 seconds.* Frozen Embrace: Now increases your chance to critically hit with Air and Water abilities by 5-10%.New Root Abilities:* Numbing Cold: Instant cast. A ranged debuff that reduces healing and absorption received by 10%.* Glory of the Chosen: Self Buff. Causes weapon attacks to restore health to the Cleric. Stacks with Vengeances.* Windwalk: Self Buff. Increases Dodge and Parry by 25% for 15 seconds, and movement speed by 50% for 15 seconds.* Icy Blow: Weapon attack that deals Water damage.* Deep Freeze: Freezes all nearby enemies, stunning them and increasing damage taken from you by 50% for 3 seconds. Debuff portion will function regardless of stun immunity. 1 minute cooldown.* Snowbank: Instant. Ranged snare.* Glacial Strike: Weapon attack that deals Water damage. Ignores 25% of the target's Resistance. Only usable on targets under 30% health.* Courage of the Panther: Self Buff. Causes abilities to ignore 20% of their target's Armor & Resistance.* Furious Assault: Self Buff, not on global cooldown. Reduces your global cooldown by 0.5 seconds for 10 seconds. 1 minute cooldown.* Rush of Strength: Resets the cooldown on Massive Blow. 30 second cooldown.Removed Root Abilities:* Courage of the Jaguar* Fated Blow* Glory of the Chosen* Mien of Aggression* Heart of the Fire Mountain* Vengeance of the Piercing Cold* Heart of the Twilight Forest New Soul Tree Abilities:* Vicious Streak: Increases the Critical Hit chance of your damaging abilities by 1/2/3/4/5%.* Singled Out: Increases your damage dealt with single target abilities by 2/4%.* Powerful Grip: Increases your damage dealt with weapon attacks by 2/4/6/8/10%.* Furious Blows: Increases the effect of Spell Power on your Crushing Blow, and Icy Blow by 5/10%.* Pattern of Violence: Your weapon attacks reduce the current cooldown of Massive Blow by 0.5/1/1.5 seconds.* Cold Blooded: Increases your damage dealt with Melee range abilities by 3/6%.* Shocking Conclusion: Increases your damage dealt with Lightning by 10/20/30%. Increases your damage dealt with Jolt after a Critical Hit with a weapon attack by 30/60/90%.* Frostbite: Your non-Physical weapon attacks increase the damage dealt by your next Physical weapon attack by 10/20/30%.* Heavy Weight: Increases your damage dealt with Massive Blow by 10/20%.* Wear and Tear: Your damaging abilities ignore 15/30% of the target's Armor and Resistances.* Heart of Ice: Increases your damage dealt using Vengeances by 20/40/60%.Removed Soul Tree Abilities:* Unyielding* Overwhelming* Long Memory* Endless Winter* Lust for Blood* Eye of the StormWARDENThe Warden has received a number of new spells and adjustments to fully flesh them out as the Cleric's premier AoE healing soul. They now have the easiest access to quick-recast area of effect heals, all of which hit up to 10 party or raid members. They are now also built for greater damage potential to increase their utility between raid damage spikes.Warden Gift: Increases your healing done and absorption granted by 1% per point, and damage done by 0.5% per point spent in the Warden soul.Major Ability Changes:* Single target healing has been reduced in relative effectiveness in favor of increasing DPS and AoE healing effectiveness.* Healing Cataract is now fast re-use and accessible at 12 points in the root of the Soul Tree.* A number of AoE healing tools have been moved to Warden (and subsequently renamed) from the Sentinel and Purifier, namely: Surging Flames (now Shared Excess), Protect the Flock (now Reef Barrier), and Embolden (now Distant Shores).* Orbs of the Stream, Orbs of the Tide: These are now instant cast, last 30 seconds, and have 1 minute cooldowns.* Fluidity: Now increases the damage of your damage over time abilities by 5-15%, and the healing done by your heal over time effects by 5-15%.* All heal over time abilities can now be specced to not cause any aggro, allowing them to be precast before the tank pulls without having to worry about gaining aggro as a result.* Ripple: Now spreads all stacks of Soothing Stream.New Root Abilities:* Overflowing Renewal: 2.5 second cast heal. Any overhealing is spread to up to 2 additional party or raid members.* Geyser: Instant cast. Deals Water damage - less than Waterjet - and heals up to 10 party or raid members near the caster.* Crushing Waves: Instant cast. PBAE knockback. 15 second cooldown.* Call of the Depths: 2 second cast. Increases Water damage over time for 12 seconds.* Shared Excess: Buff. Causes 50% of your overhealing on the target to spread to up to 5 party or raid members.* Healing Effusion: Instant cast. Restores a lot of health on up to 10 party or raid members, but very mana inefficient.* Open Water: 10 second channeled ability. Restores 5% mana per second.* Pool of Restoration: Instant cast. PBAE (affecting up to 10 party or raid members) that triggers a second PBAE that heals up to 10 party or raid members. 15 second cooldown.* Oversaturation: Instant cast. Deals Water damage to the target whenever a nearby party or raid member is healed (can only trigger once per second). Lasts 15 seconds.* Wave of Renewal: 3 second channeled ability. Heals all party and raid members in an expanding ring that then contracts back inwards after the channel time is over, healing everyone inside the ring again. 1 minute cooldown.* Flash Flood: Instant cast, not on global cooldown. Causes your next 5 Water-based HoTs or DoTs to function in half the time.* Monsoon: Applies Healing Flood, Healing Spray, and 4 stacks of Soothing Stream on up to 10 party or raid members. 60 second cooldown.Removed Root Abilities:* Healing Current* Crushing Wave* Track Water Creatures* Dissolution* Deluge* Drown* Blessing of the Sea* Well of Life* Healing ShowersNew Soul Tree Abilities:* Strength of the Deep: Increases your healing done and absorption granted by 1/2/3/4/5%.* Boundless: Increases your damage dealt by 1/2/3/4/5%.* Gentle River: Reduces the threat generated by your heal over time spells by 50/100%.* Riptide: Increases Spell Crit by 1/2/3/4/5%.* Ocean's Bounty: Increases your healing done and absorption granted with area effect spells by 2/4/6%.* Harmony in Motion: Increases your damage dealt, healing done, and absorption granted by 1/2/3/4/5%.* Distant Shores: Increases the radius of your area effect heals by 1/2/3 meters.* Reef Barrier: Your area of effect healing and absorption spells reduce damage taken by 5% for 3/6 seconds.* Hidden Reserves: Increases your damage dealt with damage over time spells and healing done with heal over time spells by 3/6/9%.* Alluvion: Increases the Spell Power benefit to Soothing Stream by 5-10%.* Strength of the Sea: Increases the effect of Spell Power on your Water abilities by 5/10/15%.* Rising Tides: Your damaging spells reduce the current cooldown of Tidal Surge by 1/2 seconds.* Under Pressure: Increases you damage done with Call of the Depths by 5/10/15%.* Dangers of the Deep: Your damaging abilities increase your healing done by 1/2/3% for 10 seconds. Max 5 stacks.* Invigoration: Your Healing Spray increases healing received from you by 5/10%.Removed Soul Tree Abilities:* Aquatic Affinity* Destructive Tide* Surging Rapids* Ebb and Flow* Restorative Tide* Still Waters* Tidal Resonance* Rising Waters* Overflow
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