Quote Originally Posted by Zinbik View Post
Quote Originally Posted by eMPathicOne View Post
Our wardens had a bit more trouble healing people during the Estrode fight (and not just because weapons can no longer be unequipped).When players are mind controlled, they are considered "in pvp combat" right? Cause killing a player in that phase counts towards the guild player kill quest. I'm thinking that once people are mind controlled, all wardens enter pvp combat since they are performing beneficial actions to allies "in pvp combat". Each heal refreshes the 15 second "in pvp combat" timer. This triggers the warden 25-80% healing effectiveness nerfs to overflow, healing flood, healing spray, soothing stream, etc.Is this not the case?
That was fixed in 1.8.Additionally, we're going to make some changes to our PvP combat logic that should eliminate the possibility of this happening in the first place. That should go in sometime soon.
Jump to post...