Quote Originally Posted by ZorbaTHut View Post
PTS changelog: NEW FEATURES: * Assuming the client has data for the unit, all units referenced in a Event.Combat.* message will now be accessible via Inspect.Unit.Detail(), even if they would not be accessible outside the event. * Added UI.Native.TraySocial. BUGFIXES: * Fix Inspect.Unit.Lookup()'s behavior with table input. * Guild storage will now properly persist through server reboots. * Command.Storage.* will now function properly during the logon sequence. DIFF:
 Native frames: 	UI.Native.TraySocial
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