
Originally Posted by
Baanano
That would explain why footholds & piņatas aren't immediately available for Inspect.Map.Detail when the Event.Map.Add is called.
That's actually a bug, we'll work on that

What it really explains is why your friend might be aware of a foothold/pinata when you aren't.

Originally Posted by
Baanano
Also, some locations don't trigger Event.Map.Add at all, like waypoints and such.
Some definitely won't - groupmember map markets won't (use Inspect.Unit.Detail()), quest objectives won't (use Inspect.Quest.Detail()). I'm surprised waypoints don't. I'll roll that into Inspect.Unit.Detail() though. (No guarantees on 1.8 for that one.)

Originally Posted by
Baanano
What I'm not able to understand yet is, if you have released this API today, how is it possible that sites like the Rift ZAM one already have this info in their databases? Do they pay a guy to collect info for every npc/plant/mine location or something? It'll take us a lot of time to collect all this info to write a GathererDB-like addon...
I believe there's some kind of a built-in log we provide with some of that information. I may be wrong on that.
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