Quote Originally Posted by Atrius View Post
Quote Originally Posted by Phillthy View Post
Care to explain how this works then? if build A does all magic damage and it is not reduced and build B does all phys damage and it is reduced by X% by armor. how then would this change, essentially allow build b to be mitigated by X%-N%>0% , allow build B to do build A's damage if build B is still mitigated MORE than build A? are you saying this change literally made armor not count?
Having higher armor is still better than lower armor. What we did was made it so that you will have to intentionally spec for more armor to be very resistant to Physical damage, whereas before everyone was very resistant to Physical damage just inherently.
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