Quote Originally Posted by Zinbik View Post
Hey everyone, just wanted to let you know the current list of proposed Cleric changes now that I'm done with most them and have a chance to post. Most of these will go up with the next PTS push. The rest will probably come in with the push after that. Obviously remember that none of this stuff is final. Some of these changes may not even end up going Live, depending how things shake out in testing. Also remember that this is not an exhaustive list of every change we ever plan on making to Clerics or a representation of every issue that may concern us. Clerics
  • Updated the tooltips on pretty much everything.
This is part of a larger effort to increase the readability of tooltips in general. You'll also notice that values for damage numbers and the like now include Spell Power, buffs, and whatnot. The goal is that when for example, Bolt of Judgment says it deals 100 damage, that's how much damage it actually deals. Resists, buffs, and debuffs on the target may change that, but that's the amount of damage you will do. Cabalist
  • Dark Passage: Now teleports 10 meters forward.
  • Trickster Spirit, Slothful Spirit, Spiteful Spirit: These have all been changed to spells that deal Earth damage and work from 30 meters.
  • Eruption of Life: Now triggers off of any damage.
  • Faerie Healing: Increased the healing amount.
  • Faerie's Favor: Now instacast. Increased the healing amount. Now affects up to 4 additional party or raid members within a 20 meter radius if cast by the Greater Faerie.
  • Mead Rush: New ability usable by the Satyr. Charges at the enemy and deals damage. Has a 10 second cooldown.
  • Fury of the Fae: The Satyr will now also autocast this when out of combat.
  • Reprieve: Increased the effect of Spell Power.
  • Light Makes Right: Now functions properly immediately after purchasing.
  • Surging Flames: The triggered heal now has a 20 meter radius.
  • Divine Cascade: Removed.
  • Gathering of the Ancestors: New spell available at 38. Puts an absorb shield on up to 10 party or raid members within 35 meters. Applies a blocker that prevents being affected by it again for 20 seconds (this is a different blocker from the one applied by Ward of the Ancestors and the two don't block each other, but they don't stack). 30 second cooldown.
  • Asphodel's Purifier Crystal: 4 point bonus now reduces damage taken by 7% for 10 second. Now overwrites and cannot be overwritten by Protect the Flock.
  • Rise of the Phoenix: New spell available at 44 points. Resurrects with 50% health and mana. Usable in combat.
  • Healing Communion, Healing Benediction: Both now have a 20 meter radius.
  • Marked by the Light: Now has a 15 meter radius.
  • Life's Return: Now has a 5 minute cooldown.
  • Shaman - Brutalize: Increased duration to 10 seconds. Reduced maximum stack size to 3.
  • Shaman - Lighting Hammer: Increased duration to 16 seconds. Damage now increases every tick after the first 3.
  • Dauntless Courage: Now affects all melee damage.
  • Battle Charge: Reduced cooldown to 10 seconds.
  • Shaman - Vengeance of the Frozen Earth: Removed.
  • Shaman - Don'tHaveANameForThisYet: New spell available in tier 3. Instacast, ranged, and deals Air damage.
  • Healing Showers, Orbs of the Tide: Both now have a 20 meter radius.
  • Ripple: Now has a 20 meter radius.
  • Cascade: No longer costs mana.
  • River of Life: New spell available at 44 points. Resurrects with 50% health and mana. Usable in combat.
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