Quote Originally Posted by ZorbaTHut View Post
Quote Originally Posted by jca View Post
If you have done Frame:SetMouseoverUnit("mouseover"), then any frame with a mouseover unit set will crash Rift when the cursor goes over it. Yes, I know, setting mouseoverunit to "mouseover" doesn't make any sense, but very easy to do when you have frames dealing with multiple units and one of them is "mouseover".
Hah, whoops. We'll fix that.Until then: don't do that.
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