Quote Originally Posted by ZorbaTHut View Post
Quote Originally Posted by the_real_seebs View Post
Well, one thing is that the time for a lot of stuff is now budgeted to the caller, when it might not have been before.
This is a pretty significant factor. Let's say 2% of the game CPU is spent in your addon, and 10% is spent rendering your UI. Before 1.6, that would show up as 2% CPU usage. Now it'll show up as 12% CPU usage. Nothing in that example changed besides us doing a better job of instrumentation.It's possible some things are running more slowly than they used to. If you have a good example of something running slowly, please post some example code so we can see what's going on.Note that masks are currently much slower than you'd expect - we recommend making sparse use of them if at all possible.
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